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  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I realize literally every MMORPG has its fanboys saying "This game has more stuff than any other game at launch". First, that statement can't even be true unless the amount of available content at launch in a MMORPG is ever increasing, and second, that doesn't even matter because your game is competing against MMORPG of today, not ten years ago. It'd be generous to call this game average in terms of content quantity and quality, but even while being generous, paying $15/month for 'average' in the hyper-competitive MMORPG market is grossly overpaying. For $15 a month you can get the dominant leader in content in absolute numbers, WoW, and you can make a good argument that it could be up there even qualitatively. Now content, believe it or not, isn't actually everything or nobody would ever quit WoW just to play something with 1/10th the total content compared to it. Hope and innovation is well worth spending money for, but hope can only keep you going for so long, which is why it's totally reasonable for fans to demand hope and innovation turns into something more concrete. And yes, 2.1 is supposed to deliver that hope, which is probably the only reason why this game haven't had the usual crash in population. Despite this game being thoroughly average overall, it does have a lot of hope which is something I don't see in other MMORPGs. Note that a game like WoW also has no hope. Unless you've been living in a cave, you know WoW is never going to change significantly from its formula, so you'd never play WoW on hope. But FF14 is different enough to sell on hope, as long as it delivers that hope in a timely manner.
    (2)
    Last edited by Astarica; 11-21-2013 at 01:17 PM.