Grinding FATES is fun to you? I don't even have to look at the screen to do a FATE. Then when you character is 50 and you want to run challenging content but can't because you run Coil on another Job with your FC what do you do?
I think there are many players that find "Progression" fun even though if the content is bad as long as they progress.
I level classes by grinding dungeons with friends plus the occasionnal fate, and yes that is a lot of fun. Sure, doing fates exclusively would be faster. But then I would not be having fun. Since I play games to have fun, it seems pretty obvious what I should and should not do.
If you don't have fun doing any of the content then, maybe the game is not for you.
The issue is that you are the minority and from an business standpoint the game was designed terribly.I level classes by grinding dungeons with friends plus the occasionnal fate, and yes that is a lot of fun. Sure, doing fates exclusively would be faster. But then I would not be having fun. Since I play games to have fun, it seems pretty obvious what I should and should not do.
If you don't have fun doing any of the content then, maybe the game is not for you.


Hi Raelton, I'm Molly. Nice to meet you.
I don't do coil as my main class unless one of our tanks is unavailable. I run Coil as whatever our group needs. As such, I basically main 5 classes. This is what the armory system was designed for. Nevermind myth tomes, do you know how many philo tomes it takes to full gear out WAR, PLD, WHM, BLM, and DRG with DL and relics? (Not to mention helping my [125 man] LS and FC with story and relic quests as well as primal fights.) Yeah, I'm not done yet, and I play somewhere in the neighborhood of 40 hours a week.
But please go on, tell me how there is nothing to do. I for one, am constantly busy in-game.
Yes as a matter of fact I do. 4 full sets of Darklight + 5 Relics = 4 * 5010 + 5 * 900 = 24,540 philos = 246 WP runs = 41 hours at 10mins/run.
As a personal note I find that doing the same dungeon over and over again stops feeling like content by the 20th clear or so, but whatever makes you happy.
Last edited by Raikki; 11-22-2013 at 10:35 AM.
Those speed runs... Yoshi-P hates them.. expect a fix at some point. I don't like speed Runs either. Takes away from the game and gives more reason for people to say (No Content!)Yes as a matter of fact I do. 4 full sets of Darklight + 5 Relics = 4 * 5010 + 5 * 900 = 24,540 philos = 246 WP runs = 41 hours at 10mins/run.
As a personal note I find that doing the same dungeon over and over again stops feeling like content by the 20th clear or so, but whatever makes you happy.
LOLWUT?
Spare me. Whether it takes 10 minutes or 45, this game has very little end game content. Remember when he said:
"For ARR, the level cap is going to be level 50 to start the game. We don't want players to have to spend a lot of time getting to level 50. The reason behind this is that we believe the game up to level 50 is basically your tutorial. The real game begins from level 50. We have the real challenges begin there. We have a lot of end content that we've already prepared to be ready at the launch of the game."
yeah, he lied.
Even switching to killing all the mobs instead of boss gating some of them you're only going to add a couple minutes to the run. WP is just an extremely short dungeon design-wise and accordingly it isn't a heck of a lot of content. It wasn't even designed to be farmed heavily for tomes but they had to buff its yields to alleviate the AK fatigue everyone was suffering.
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