Hello, Eorzeans!
It's been since January that I'm planning to create a forum post where I talk about certain things I've noticed in my crafter's career. Now that I'm Rank 32 with 7/8 Disciples of the Hands (so I did many tests, but still without the higher rank abilities), I invested some time to write it in my blog and then bring it here, directly to the rep and dev team. I see that I can't attach pictures here, so, even if I copy-pasted every link here, for a better view of the article you might want to read it in my blog: FIRST and SECOND part.
In these almost 7 months, I've gathered around 700 crafting pics, and in the past days I've selected 214 of what I call “Unexplainable Synthesis Results”. It would take me a lot of time to upload all 214 photos here and probably no one would watch them all, so I selected just some examples (90, still a lot) of why I think there's something not working properly in the HQ mechanics of syntheses.
Nevertheless, it took me many days to select these pictures out of those 214, so I hope it will be enough and that the community reps will read it and forward it to the dev team.
Please note that this article is like LOST: if you miss an episode (a paragraph or a picture) you won't understand all of it!
First of all, let me clarify that this is not a complaint post: I really enjoy crafting and those 8 local levequests I always do every 36 hours give me exactly the relax I need.
There're, however, many things I don't yet understand about this art, particularly when I create items for myself. I've read many guides and other adventurers' experience, but I've come to these conclusions:
1. After 8 months (since September 22nd), there're still some things not officially explained (I'm mainly referring to the Craftsmanship and Mag. Craftsmanship stats, but Moon Phases as well).
2. Luck/Random Factor plays a role too big, in certain cases.
3. The main focus of this post: The Quality effect on a HQ result, or simply the way you obtain a HQ result, is either not functioning properly or too luck-based as well.
Starting with the first point, I've read many theories about the difference between Craftsmanship and Mag. Craftsmanship, but none of them convinced me. If we look at the stats of certain equipments, there're classes like Alchemist, Weaver, Goldsmith and Culinarian who often has equipments with Mag. Craftsmanship instead than Craftsmanship, so one could think that those classes uses more Mag. Craftsmanship than the others.
The “official” explanation says that one parameter affects certain type of synthesis, while another certain others. Well, not very informative...
I did many tests and I noticed that as an Alchemist, Weaver or Goldsmith with 100+ Craftsmanship and around 40 Mag. Craftsmanship I can synth materials or equipments even 8-9 ranks above mine, only failing one or two of the 6-7 available.
So, since I can succeed in those types of synthesis, I don't understand what's the usefuleness of Mag. Craftsmanship and which are exactly the types of items it affects or if it affects something else (for instance, I didn't notice any real difference in Quality, even with higher Mag. Craftsmanship).
Some official info, like done here with Gathering, would help.
Anyway, like I said this is not my main concern: that, is the HQ issues.
Other than a crafter, I'm also an explorer and a gatherer, and I like to earn what I get: obtain the items I need to later create my own equipment, something very satisfactory.
So, to have even more satisfaction, I often try to get HQ results of the item I need, particularly in case of a tool or weapon; but there're way too many times I didn't get a HQ even if everything seemed right to get one and after using hard-earned HQ materials, and other times when I got one without doing anything in particular.
I'll go in detail with pictures now.
[size=5]Unexplainable Synthesis Results[/size]
I noticed that successfully using Bold Synthesis on a multicolored orb often grants you the highest boost in Quality; problem is, Quality doesn't always seem to affect a HQ result.
I'll use Ironmongers stuff as the main examples.
Bronze Nuggets NQ, Rank 14
http://static2.finalfantasyxiv.com/a...K75F5sb6Dc.jpg
Someone could say: “You need far more quality than that to create a HQ item!”, but this is just a commonplace, as there're also many, many times I got HQ results with low Quality and without any apparent reason. And this, a few months back, is what started to make me believe HQ/NQ-related syntheses needed a serious fix.
Just a few examples (look at the difference in Quality in the pics):
Bronze Nuggets NQ, Rank 25
http://static2.finalfantasyxiv.com/a...K75F6MB25o.jpg
Brass Nuggets NQ, Rank 13
http://static2.finalfantasyxiv.com/a...K75F6nv0TM.jpg
Brass Nuggets +2, Rank 17
http://static2.finalfantasyxiv.com/a...K75F7A54Q8.jpg
...but later, with much more Quality, another NQ:
http://static2.finalfantasyxiv.com/a...K75F7asJL4.jpg
...and later again, with very similar ending stats of the previous synth, +1, +2 and NQ:
http://static2.finalfantasyxiv.com/a...K75oUc01t4.jpg
http://static2.finalfantasyxiv.com/a...K75oU4tT84.jpg
http://static2.finalfantasyxiv.com/a...K75oVVscB4.jpg
Same Quality of last pic with Iron Nuggets, I got +3:
http://static2.finalfantasyxiv.com/a...K75oVvpHa0.jpg
LOG:
http://static2.finalfantasyxiv.com/a...K75oWKiRd0.jpg
http://static2.finalfantasyxiv.com/a...K75LJWvSGo.jpg
And so I thought again: “Maybe a HQ result depends on your Rank?”, but, as you can see from all those nuggets and as you'll see in later pics, it doesn't really matter if you're far above or below the synthesis rank.
Silver Nuggets: 3x Silver Ores +3 & 1x Silver Ore +2 used
http://static2.finalfantasyxiv.com/a...K75LJx9AL4.jpg
I also used a lot of Brass Nuggets +2 to create HQ Brass Squares, always unsuccessfully...
http://static2.finalfantasyxiv.com/a...K75LKMK15M.jpg
...while it happened that I crafted 16 (HQ1) with the Main Hand tool, as well as 2x Bronze Ingots.
http://static2.finalfantasyxiv.com/a...K75LKq5lpg.jpg
http://static2.finalfantasyxiv.com/a...K75LLH7UTw.jpg
So one could think: “Maybe the Off Hand tool has less chances for a HQ?”, but as already illustrated that's not the case, it just happens:
http://static2.finalfantasyxiv.com/a...K75daQkhrs.jpg
http://static2.finalfantasyxiv.com/a...K75dawagt0.jpg
This last NQ Bronze Ingot had 2 points less in Durability than the +1 one, so I thought: “Maybe a HQ result doesn't completely depend on Quality, but also on your Durability left?”, however...
http://static2.finalfantasyxiv.com/a...K75dbLuPKc.jpg
While earlier, with more Durability (and Quality):
http://static2.finalfantasyxiv.com/a...K75dbnr46M.jpg
...and here some Dodo Leather +3 with low Durability AND not too high Quality:
http://static2.finalfantasyxiv.com/a...K75dcE230c.jpg
...and lastly, Willow Lumber NQ with a lot of Durability, made at Rank 22, VS Willow Lumber +1, made at Rank 18 with much less Durability and Quality.
http://static2.finalfantasyxiv.com/a...K75IsgoOr4.jpg
http://static2.finalfantasyxiv.com/a...K75Is6YuqI.jpg
...So having a lot of Durability left is not the case.
CONTINUES...