Quote Originally Posted by Wynn View Post
I will use Alchemist local leves as an example here to show how sparse leves get in the 26-100% experience range of a character's class. This list accounts for all possible iterations of leves, in all cities, including leves which have multiple versions of the same level.

Level 1 leves: 17
Level 5 leves: 11
Level 10 leves: 8
Level 15 leves: 14
Level 20 leves: 6
Level 25 leves: 8
Level 30 leves: 3
Level 35 leves: 2
Level 40 leves: 1
Level 45 leves: 5
Level 50 leves: 1

You can see just by looking at this list that the beginning levels are severely top heavy with leves while the later leves are starving for attention.
What bothers me most here is that there are 17 r1 local leves for alchemy. In all serious, why do they need that many? When I started alchemy, I only needed two r1 leves to get me to r5, and then another 3 or 4 r5 leves to get me to r10. There is absolutely no reason to have that many low-end leves and yet have so few at the high end, where the leves are more necessary to make significant progress. I'm just reaching the r25 slowdown with all my crafting classes, and already I'm noticing a massive drop in the number of leves I can get for them, even in the cities where the guilds are located. It feels like the game is being unnecessarily harsh in its local leve offers.

As for the comments about ranking up gathering classes to advance crafting: why?? Battle classes do not need to rank up crafting or gathering to go out and fight things. Gathering classes do not need crafting or battle classes to rank up (unless they're gathering in a particularly dangerous area). Following this logic, I should not need to be a gatherer in order to be a crafter.