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  1. #41
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    I think its so that Storm's Path and Storm's Eye can be used more freely, in addition to giving WAR the niche of "Snap Enmity" tank.
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    (0)

  2. #42
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    The enmity increase is because you have to actually use SP now, which means less BB.
    (0)

  3. #43
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    negligibly more damage yes, but paladin only have 1 combo to generate threat and reduce incoming damage not to mention fight or flight which is probably the best dps skill in the game (1/3 uptime, no drawback) so they are constantly generating more threat while taking less damage, but warrior has to weave miam combos in which would justify the enmity increase so they can SP -> SE -> BB without dps pulling too much aggro. Though you are probably right that the unchained CDR is not needed.
    (0)

  4. #44
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Giantbane View Post
    We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.

    I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
    Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.

    Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
    (0)

  5. #45
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gamemako View Post
    You can cut about 6% off your GCD if you stack it on every piece you have.



    The 30% likely applies multiplicatively. To get 100% uptime, you'd need to fit 9 GCDs in 6 seconds, which is a GCD time of 0.667 seconds. Assuming 100% uptime on Fey Light, that's 0.952 per GCD base, which is... let's see... something to the tune of 1889 skill speed. So yeah, that ain't gonna happen.
    No, you need a lot less. Storm's Path is going to last probably somewhere around 10 seconds. It'll be at least a 5% buff which puts the Warrior ahead of a Paladin for that duration. There's no reason to think that it would be multiplicative but regardless, you'd need 100-200 Skill Speed. Vmage is saying (I think) it's not a haste buff but a stat buff. I wouldn't be surprised if he's right, and that I should not have trusted Hiir's numbers. I asked Hiir Noivr how he got his GCD (~1.5) on his blog.
    (0)

  6. #46
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Altimis View Post
    So SE decide to make WAR have some DR huh?

    but some skill looks stupid in my eyes

    Vengeance - ALSO reduced damage taken by 30%

    WAT!? Vengeance by it mean, its suppose to reflect damage or something counter attack back at foes. NOW its reduced 30% damage taken and what the point to reflect damage? Less damage taken, less reflecting damage.

    Its sound contradictory

    AND What about FORESIGHT? SE will not change anything of this? WAT? RALLY? 5% DR regardless 20% def up? you seriously not see its useless?
    What the hell are you even talking about?
    Vengeance
    Delivers an attack with a potency of 50 every time you suffer physical damage.
    Duration: 15s
    Grants Wrath when used with Defiance.
    Duration: 30s
    (0)

  7. #47
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I'm pretty happy overall here although slightly disappointed there's zero mention of changes to Foresight and Bloodbath.

    It's important to note that although IB now appears like an inferior Rampart due to the 6 second duration, its an on demand mitigation button now. I think the idea is that we're free to use Infuriate on several different tools depending on the situation dynamics rather than sit on it. Need to wrangle mobs up? Steel Cyclone. Anticipating a Mountain Buster to the face? IB. Need/want to push a bit more damage because there's nothing else to spend on? Unchained.

    Homgang is an incredibly welcomed change personally. Its an oh sh*t button and provides more useful utility if the survival isn't needed.

    I get the feeling Storm's Path will render Storm's Eye mostly obsolete which is a shame. Two combo rotations is slightly clunky. Three doesn't seem functionally sound due to Eye's debuff duration.
    (0)

  8. #48
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Yea it seems like the could have adjusted Foresight but maybe not since it's a cross-class skill?
    I'm thinking that's the case. Almost all of the changes listed are MRD/WAR-exclusive abilities.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #49
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Coramac View Post
    No, you need a lot less.
    Storm's Path has nothing to do with this. It's an enemy damage debuff to compare to PLD's Rage of Halone debuff. If you want to compare total mitigation, then I'm going to have to start with that ~12% base advantage that PLD has without any abilities at all, just from blocking and Shield Oath over Defiance (post-buff).

    From Doctor Mog's sheet in p3, skill speed reductions with Greased Lighting are multiplicative with skill speed bonuses. It is unlikely that Fey Light behaves differently. You get 0.01 GCD reduction per 10.5 points on average (10/11 alternating) starting with -0.01 at 342. Getting 1.5s GCD with WAR is totally impossible; you would need 712 skill speed. MNK stack 491 just to get to 2.00 at 3 GL stacks.
    (0)

  10. #50
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ehayte View Post
    Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.

    Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
    but is that really necessary? WAR wasn't having threat issues before, either. If you don't have to choose between SP, SE and lower enmity that seems like a little much.
    (0)

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