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  1. #1
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    So SE decide to make WAR have some DR huh?

    but some skill looks stupid in my eyes

    Vengeance - ALSO reduced damage taken by 30%

    WAT!? Vengeance by it mean, its suppose to reflect damage or something counter attack back at foes. NOW its reduced 30% damage taken and what the point to reflect damage? Less damage taken, less reflecting damage.

    Its sound contradictory

    AND What about FORESIGHT? SE will not change anything of this? WAT? RALLY? 5% DR regardless 20% def up? you seriously not see its useless?
    (0)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Altimis View Post
    Vengeance - ALSO reduced damage taken by 30%

    WAT!? Vengeance by it mean, its suppose to reflect damage or something counter attack back at foes. NOW its reduced 30% damage taken and what the point to reflect damage? Less damage taken, less reflecting damage.

    Its sound contradictory
    Vengeance does not work that way. It simply delivers a 50-potency attack to anyone who attacks you. It does not reflect damage, so the damage taken buff would not reduce the amount of damage returned.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Altimis View Post
    AND What about FORESIGHT? SE will not change anything of this? WAT? RALLY? 5% DR regardless 20% def up? you seriously not see its useless?
    Yea it seems like the could have adjusted Foresight but maybe not since it's a cross-class skill?
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Yea it seems like the could have adjusted Foresight but maybe not since it's a cross-class skill?
    I'm thinking that's the case. Almost all of the changes listed are MRD/WAR-exclusive abilities.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Altimis View Post
    So SE decide to make WAR have some DR huh?

    but some skill looks stupid in my eyes

    Vengeance - ALSO reduced damage taken by 30%

    WAT!? Vengeance by it mean, its suppose to reflect damage or something counter attack back at foes. NOW its reduced 30% damage taken and what the point to reflect damage? Less damage taken, less reflecting damage.

    Its sound contradictory

    AND What about FORESIGHT? SE will not change anything of this? WAT? RALLY? 5% DR regardless 20% def up? you seriously not see its useless?
    What the hell are you even talking about?
    Vengeance
    Delivers an attack with a potency of 50 every time you suffer physical damage.
    Duration: 15s
    Grants Wrath when used with Defiance.
    Duration: 30s
    (0)

  6. #6
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I'm pretty happy overall here although slightly disappointed there's zero mention of changes to Foresight and Bloodbath.

    It's important to note that although IB now appears like an inferior Rampart due to the 6 second duration, its an on demand mitigation button now. I think the idea is that we're free to use Infuriate on several different tools depending on the situation dynamics rather than sit on it. Need to wrangle mobs up? Steel Cyclone. Anticipating a Mountain Buster to the face? IB. Need/want to push a bit more damage because there's nothing else to spend on? Unchained.

    Homgang is an incredibly welcomed change personally. Its an oh sh*t button and provides more useful utility if the survival isn't needed.

    I get the feeling Storm's Path will render Storm's Eye mostly obsolete which is a shame. Two combo rotations is slightly clunky. Three doesn't seem functionally sound due to Eye's debuff duration.
    (0)