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  1. #1
    Player
    PiedPiper's Avatar
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    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gamemako View Post
    snip
    Actually, Shield oath and Defiance are very very close to each other (yes, pld has a slight advantage, but I'm about to explain why is quite minor).

    Say a pld has 6,000 hp. The equally geared warrior has 7500 hp.

    Twintania uses Deathsentence and hits for 4000.

    The pld will take 3200 damage. 53% of their max hp.

    The warrior takes 4000 damage. 53% of their max hp.

    Scholar uses physic for 1000.

    Paladin regains 1000 hp. 16.6% of total hp. They are now at 69.9% cap hp. (4176)

    Warrior regains 1200 hp. 16% of hp. They are now at 69% cap hp. (5175)

    At this point, twin needs to deal 5220 damage to kill the paladin, or 5175 to kill the warrior (this is a less than 1% difference in the two classes.)

    As you can see, using numbers that, while rounded, are actually rather accurate to current raid conditions, defiance and shield oath are nearly equal. Shield oath has a very minor advantage (0.8%).


    You are exactly right that inner beast compares complexly with rampart. That said, I do think IB will, in most raid situations, be superior.

    Because of IB's very short cool down, you get to use it for every single major attack in all current encounters (all upheavals, all death sentences, even all triumvirates if you really wanted to play that game). Rampart, by comparison, is at best every other, or sometimes even every third. You could even have IB for every turn tanking ADS (since the most dangerous moments in the fight for tanks are during the transition, this is quite potent). Also, in all of these scenarios, there is no reason to think the warrior would have any problem building rage stacks. (No kiting, no dps interruption). And, since you are never more than 20 seconds away from your next IB, you can just spam it, meaning you'll get closer to 100% theory uptime where as on most of these encounters rampart needs to be held (Meaning you don't actually get its 100% theory up time).
    (0)

  2. #2
    Player
    Gamemako's Avatar
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    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Garnatian View Post
    I don't think it's quite fair comparing Rampart to IB/Storm's Path mostly because you aren't going to use the ability guaranteed as soon as it comes off CD, while there is no reason not to use IB/Storm's Path whenever available. That and it's use will not differ from fight to fight, while things like Block/Parry will depending on what abilities the mob uses.
    You aren't using Inner Beast to take on one autoattack before a Landslide swing, either. That would be a waste. You're using Inner Beast right before the Mountain Buster, so that you take out a significant amount of damage from the attack. Hell, you never used Inner Beast on cooldown -- you just used it after the attack instead of before.

    Quote Originally Posted by PiedPiper View Post
    As you can see, using numbers that, while rounded, are actually rather accurate to current raid conditions, defiance and shield oath are nearly equal. Shield oath has a very minor advantage (0.8%).
    You could just as well say the damage is 7499, and that PLD is therefore 4.16% ahead. Neither are a meaningful result. A healing bonus will not allow your tank to survive a big hit, and neither bonus is relevant to that. The more accurate comparison is that Shield Oath reduces the amount of healing required by 20% while Defiance reduces it by 16.667%. Natively, a healer has to spend 4.16% more time and MP healing. You could then include other aspects, such as blocking, self-healing, and the net effect of mitigation abilities. Again, there's a lot to it.

    //EDIT:

    Quote Originally Posted by whiskeybravo View Post
    Does Holmgang (as of this moment) have any real use?
    Right now, not much. You can lock down the second WP boss with it when it runs off. It's pretty blah right now.
    (0)
    Last edited by Gamemako; 11-21-2013 at 05:05 AM.

  3. #3
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    You aren't using Inner Beast to take on one autoattack before a Landslide swing, either. That would be a waste. You're using Inner Beast right before the Mountain Buster, so that you take out a significant amount of damage from the attack. Hell, you never used Inner Beast on cooldown -- you just used it after the attack instead of before.



    You could just as well say the damage is 7499, and that PLD is therefore 4.16% ahead. Neither are a meaningful result. A healing bonus will not allow your tank to survive a big hit, and neither bonus is relevant to that. The more accurate comparison is that Shield Oath reduces the amount of healing required by 20% while Defiance reduces it by 16.667%. Natively, a healer has to spend 4.16% more time and MP healing. You could then include other aspects, such as blocking, self-healing, and the net effect of mitigation abilities. Again, there's a lot to it.
    You'd be correct about the old IB, you'd rarely ever use it outside infuriate. However, now you use IB as often as possible now as saving Wrath stacks no longer serves any purpose, meaning you're simply wasting stacks when you're using abilities that generate them since each Wrath stack equates to some percentage of mitigation.

    Now, you'd rotate between abilities like Vengeance and Infuriate for you damage mitigation.
    (0)
    Last edited by Garnatian; 11-21-2013 at 05:09 AM.


  4. #4
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Garnatian View Post
    Up no, you use IB as often as possible now as saving Wrath stacks no longer serves any purpose, meaning you're simply wasting stacks when you're using abilities that generate them.

    Now, you'd rotate between abilities like Vengeance and Infuriate for you damage mitigation.
    I have no idea what you think you're getting out of bashing a 20% damage reduction ability against nothing. You're not even gaining damage because the marginal returns are cut from your crit bonus. Quite frankly, you'd be an absolutely terrible player if you did that.
    (0)

  5. #5
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    I have no idea what you think you're getting out of bashing a 20% damage reduction ability against nothing. You're not even gaining damage because the marginal returns are cut from your crit bonus. Quite frankly, you'd be an absolutely terrible player if you did that.
    Because you're throwing away mitigation the longer you don't use it and the fact that you have Infuriate which has a 60s which you can use if you need 20% damage reduction.

    You'd be correct if it took 60s to get 5 stacks, but it's a very short amount of time and saving it, especially when Infuriate exists, is simply a waste of mitigation.
    (0)


  6. #6
    Player
    symba's Avatar
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    Oct 2013
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    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Garnatian View Post
    Because you're throwing away mitigation the longer you don't use it and the fact that you have Infuriate which has a 60s which you can use if you need 20% damage reduction.
    It doesn't exactly work like that, you'd realistically want to have an IB up every 35~ seconds for death sentence in turn 5. It's 20-25 seconds for a full stack of wrath, you're most likely going to wait until she's about to cast death sentence unless you're wanting to use vengeance/infuriate.
    (1)

  7. #7
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by symba View Post
    It doesn't exactly work like that, you'd realistically want to have an IB up every 35~ seconds for death sentence in turn 5. It's 20-25 seconds for a full stack of wrath, you're most likely going to wait until she's about to cast death sentence unless you're wanting to use vengeance/infuriate.
    Yeah, it depends on an encounter by encounter basis, however in an ideal situation, you want to use it as often as possible as not to waste the extra stacks of Wrath.

    Though at every 35s you wouldn't waste too many as it takes 20s to get 5 stacks and if you make use of Infuriate every other DS then you'll only miss on out a few extra stacks.
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  8. #8
    Player
    Coramac's Avatar
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    Sep 2013
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    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gamemako View Post
    I have no idea what you think you're getting out of bashing a 20% damage reduction ability against nothing. You're not even gaining damage because the marginal returns are cut from your crit bonus. Quite frankly, you'd be an absolutely terrible player if you did that.
    Step 1: Stack Skill Speed
    Step 2: Tell WHM to get lost because Selene is better than they are
    Step 3: Win
    (0)

  9. #9
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Coramac View Post
    Step 1: Stack Skill Speed
    Step 2: Tell WHM to get lost because Selene is better than they are
    Step 3: Win
    Doesn't skill speed have little to no effect currently?

    Selene's a good option tho.
    (0)

  10. #10
    Player
    Coramac's Avatar
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    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Giantbane View Post
    Doesn't skill speed have little to no effect currently?

    Selene's a good option tho.
    Everything I've seen is 10 skill speed to .01 reduction. I can't say definitively, but based on HiirNoivr's earlier posts and how it looks like the mechanics work, the 30% will apply to the base value (2.5). This will put you at 1.75 GCD. Start stacking skill speed and you're going to likely end up with permanent (or close enough) damage reduction with Storm's Path and IB. You need two scholars I believe.

    It's why this change is so huge. If you are going to max min, this change to Warriors has a significant impact to class composition of a raid.
    (0)

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