

We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.
I don't get the enmity increases at all. (nor the reduction in unchained cooldown)

negligibly more damage yes, but paladin only have 1 combo to generate threat and reduce incoming damage not to mention fight or flight which is probably the best dps skill in the game (1/3 uptime, no drawback) so they are constantly generating more threat while taking less damage, but warrior has to weave miam combos in which would justify the enmity increase so they can SP -> SE -> BB without dps pulling too much aggro. Though you are probably right that the unchained CDR is not needed.We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.
I don't get the enmity increases at all. (nor the reduction in unchained cooldown)


Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.We don't have damage problems while tanking (WARs already do more damage) so we can freely give up storm's eye for the bonus damage reduction provided by storm's path and still retain parity with a PLD tank.
I don't get the enmity increases at all. (nor the reduction in unchained cooldown)
Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.


but is that really necessary? WAR wasn't having threat issues before, either. If you don't have to choose between SP, SE and lower enmity that seems like a little much.Its not about damage, its about enmity. An overall enmity increase will allow you to swap out doing a BB combo to do a SP combo without losing too much ground on enmity.
Also, I think someone else quoted me and said something along the lines of asking me what Snap Enmity I was referring to. Welp...if you create aggro at a faster rate than your competitors, your initial attacks should be able to "snap" aggro onto you, and then allow you to sustain a lead.
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