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  1. #1
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Garnatian View Post
    So what it looks like, if we are to compare un-buffed WAR and PLD you have:

    [...]

    The 10% is somewhat of an assumption.
    That would be incorrect. You are comparing tools with different uses. Defiance directly compares to Shield Oath as follows:

    Shield Oath
    +25% effective HP
    +25% effective healing

    Defiance
    +25% effective HP
    +20% effective healing

    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    (5)

  2. #2
    Player
    Vmage's Avatar
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    Jul 2011
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    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamemako View Post
    That would be incorrect. You are comparing tools with different uses. Defiance directly compares to Shield Oath as follows:

    Shield Oath
    +25% effective HP
    +25% effective healing

    Defiance
    +25% effective HP
    +20% effective healing

    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    thank christ for people like you.

    pure passives alone paladin is still ahead, mitigation timers on paper put paladin ahead... but inner beast is going to be available a lot more often than any paladin cd, it's completely feasible for warriors to have IB and/or vengeance up for every single death sentence, whereas paladin do not have rampart and/or sentinel available every time.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  3. #3
    Player
    ZDamned's Avatar
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    Sep 2011
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    Limsa Lominsa
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    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Think of it like this though, Even with IB being available, we will need to use it more often then just a mini Rampart, or else we are effectivly not mitigating damage as well as Paladins. Rampart lasts for 20 seconds, IB for 6. So basically Rampart will always out perform is were going to judge tanks on Mitigation per second. This basically allows us to use IB Pre-Emptivly, instead of Post, which is WAY safer than watching our HP drop to 5% and praying for a fast heal to supplement the IB. Since Vengeance now acts as a Sentinel as well, we can use that instead as our incoming Damage deflection. Then we finally have a literal emergency button that will do something with Holmgang. As it stands now, Warriors have no such "Oh Sh**" button, and as such, we can't be considered as reliable as paladins. (Math not even being brought into the equation which clearly shows paladins ahead currently)
    (1)

  4. #4
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    That would be incorrect. You are comparing tools with different uses. Defiance directly compares to Shield Oath as follows:

    Shield Oath
    +25% effective HP
    +25% effective healing

    Defiance
    +25% effective HP
    +20% effective healing

    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    I've always wondered why people say 25%, when the tooltip says 20%, is the tooltip incorrect? Though I have seen on some sites that it says 25%, but not entirely sure.

    I don't think it's quite fair comparing Rampart to IB/Storm's Path mostly because you aren't going to use the ability guaranteed as soon as it comes off CD, while there is no reason not to use IB/Storm's Path whenever available. That and it's use will not differ from fight to fight, while things like Block/Parry will depending on what abilities the mob uses.
    (0)
    Last edited by Garnatian; 11-21-2013 at 04:32 AM.


  5. #5
    Player
    Vmage's Avatar
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    Jul 2011
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    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Garnatian View Post
    I've always wondered why people say 25%, when the tooltip says 20%, is the tooltip incorrect? Though I have seen on some sites that it says 25%, but not entirely sure.
    taking 20% less damage is the same thing as having 25% more hp

    paladin has 100 HP with shield oath on, warrior has 125 HP with defiance on

    they both take a 100 damage hit

    paladin mitigates it to 80, survives with 20 HP, 20% of his total

    warrior takes the full 100, survives with 25 HP, 20% of his total

    the passive mitigation has always been balanced, it's the fact that 5x wrath only gave 15% that caused the gap, coupled with paladin cooldowns...
    (6)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  6. #6
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vmage View Post
    taking 20% less damage is the same thing as having 25% more hp

    paladin has 100 HP with shield oath on, warrior has 125 HP with defiance on

    they both take a 100 damage hit

    paladin mitigates it to 80, survives with 20 HP, 20% of his total

    warrior takes the full 100, survives with 25 HP, 20% of his total

    the passive mitigation has always been balanced, it's the fact that 5x wrath only gave 15% that caused the gap, coupled with paladin cooldowns...
    Yeah, I get it now.

    PLD has 100 HP, WAR has 125HP and the lowest hit that can kill a PLD is a 125 damage hit, same as a WAR.

    All right thanks.
    (0)

  7. #7
    Player
    Coramac's Avatar
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    Sep 2013
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    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gamemako View Post
    What you want to compare with Inner Beast is Rampart, which is more like 4.44% to 4.48% (neglecting Infuriate). That comparison is not really that valuable either, though. There's a lot that goes into it which I'm not going to discuss here -- need to run more math and all.
    This is a very poor way to look at things. These changes radically change the environment and move things in a radically different direction.

    Looking at things in isolation frequently looks broken mechanics. Warriors now have two damage mitigation buffs based around skill speed.

    HiirNoivr or whatever his name was is probably laughing his ass off now. While he was completely incorrect about his playstyle being on par or superior to a PLD, I'm quite confident it is completely broken now.
    (0)

  8. #8
    Player
    PiedPiper's Avatar
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    Jan 2012
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    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gamemako View Post
    snip
    Actually, Shield oath and Defiance are very very close to each other (yes, pld has a slight advantage, but I'm about to explain why is quite minor).

    Say a pld has 6,000 hp. The equally geared warrior has 7500 hp.

    Twintania uses Deathsentence and hits for 4000.

    The pld will take 3200 damage. 53% of their max hp.

    The warrior takes 4000 damage. 53% of their max hp.

    Scholar uses physic for 1000.

    Paladin regains 1000 hp. 16.6% of total hp. They are now at 69.9% cap hp. (4176)

    Warrior regains 1200 hp. 16% of hp. They are now at 69% cap hp. (5175)

    At this point, twin needs to deal 5220 damage to kill the paladin, or 5175 to kill the warrior (this is a less than 1% difference in the two classes.)

    As you can see, using numbers that, while rounded, are actually rather accurate to current raid conditions, defiance and shield oath are nearly equal. Shield oath has a very minor advantage (0.8%).


    You are exactly right that inner beast compares complexly with rampart. That said, I do think IB will, in most raid situations, be superior.

    Because of IB's very short cool down, you get to use it for every single major attack in all current encounters (all upheavals, all death sentences, even all triumvirates if you really wanted to play that game). Rampart, by comparison, is at best every other, or sometimes even every third. You could even have IB for every turn tanking ADS (since the most dangerous moments in the fight for tanks are during the transition, this is quite potent). Also, in all of these scenarios, there is no reason to think the warrior would have any problem building rage stacks. (No kiting, no dps interruption). And, since you are never more than 20 seconds away from your next IB, you can just spam it, meaning you'll get closer to 100% theory uptime where as on most of these encounters rampart needs to be held (Meaning you don't actually get its 100% theory up time).
    (0)

  9. #9
    Player
    Gamemako's Avatar
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    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Garnatian View Post
    I don't think it's quite fair comparing Rampart to IB/Storm's Path mostly because you aren't going to use the ability guaranteed as soon as it comes off CD, while there is no reason not to use IB/Storm's Path whenever available. That and it's use will not differ from fight to fight, while things like Block/Parry will depending on what abilities the mob uses.
    You aren't using Inner Beast to take on one autoattack before a Landslide swing, either. That would be a waste. You're using Inner Beast right before the Mountain Buster, so that you take out a significant amount of damage from the attack. Hell, you never used Inner Beast on cooldown -- you just used it after the attack instead of before.

    Quote Originally Posted by PiedPiper View Post
    As you can see, using numbers that, while rounded, are actually rather accurate to current raid conditions, defiance and shield oath are nearly equal. Shield oath has a very minor advantage (0.8%).
    You could just as well say the damage is 7499, and that PLD is therefore 4.16% ahead. Neither are a meaningful result. A healing bonus will not allow your tank to survive a big hit, and neither bonus is relevant to that. The more accurate comparison is that Shield Oath reduces the amount of healing required by 20% while Defiance reduces it by 16.667%. Natively, a healer has to spend 4.16% more time and MP healing. You could then include other aspects, such as blocking, self-healing, and the net effect of mitigation abilities. Again, there's a lot to it.

    //EDIT:

    Quote Originally Posted by whiskeybravo View Post
    Does Holmgang (as of this moment) have any real use?
    Right now, not much. You can lock down the second WP boss with it when it runs off. It's pretty blah right now.
    (0)
    Last edited by Gamemako; 11-21-2013 at 05:05 AM.

  10. #10
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    You aren't using Inner Beast to take on one autoattack before a Landslide swing, either. That would be a waste. You're using Inner Beast right before the Mountain Buster, so that you take out a significant amount of damage from the attack. Hell, you never used Inner Beast on cooldown -- you just used it after the attack instead of before.



    You could just as well say the damage is 7499, and that PLD is therefore 4.16% ahead. Neither are a meaningful result. A healing bonus will not allow your tank to survive a big hit, and neither bonus is relevant to that. The more accurate comparison is that Shield Oath reduces the amount of healing required by 20% while Defiance reduces it by 16.667%. Natively, a healer has to spend 4.16% more time and MP healing. You could then include other aspects, such as blocking, self-healing, and the net effect of mitigation abilities. Again, there's a lot to it.
    You'd be correct about the old IB, you'd rarely ever use it outside infuriate. However, now you use IB as often as possible now as saving Wrath stacks no longer serves any purpose, meaning you're simply wasting stacks when you're using abilities that generate them since each Wrath stack equates to some percentage of mitigation.

    Now, you'd rotate between abilities like Vengeance and Infuriate for you damage mitigation.
    (0)
    Last edited by Garnatian; 11-21-2013 at 05:09 AM.


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