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  1. #1
    Player
    Surian's Avatar
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    Mar 2011
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    Limsa
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    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    Balancing Paladin

    While Warriors only needed to overcome the 10% damage taken diffirence to be on equal footing, and Inner Beast has 6s -20% on a 12,5 recast (10% overal) to do so, they also got WAY more than what was needed. WAY WAY more.

    Where's our Paladin buff?

    We would like a high potency attack on a 12,5 second recast too that heals our HP.
    That extra 25% HP is old, but sounds nice too, we'll have one of those abilities as well.
    Increased enmity on all our abilities. thank you very much.
    And um... 10% crit? no. I'm sure we'll think of something when we compare the math.
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  2. #2
    Player
    Surian's Avatar
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    Mar 2011
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    Limsa
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    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Mathwise.

    Storm Path = Rage of Halone
    Inner Beast = Rampart
    Foresight = Convalescence
    Vengeance = Sentinel
    Holmgang = Hallowed Ground

    And with Inner Beast spamming with the 20% increased heals balancing out a Paladin's Shield Oath, what's left?

    Warrior being able to Circumvent the damage output reduction with Enchainment, huge AoE attacks, high potency spammable attacks, immense enmity generation from the changes, Self heals from Inner Beast too and Stun NOT included on the Global Cooldown, the shield effect on Storms Path, Thrill of Battle Self Heals.

    Warriors were also always able to get more (and faster) Enmity generation on anything single-target and especially multi-target. It wasnt much of a contest back then, and with increased enmity now... *sigh*
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    Last edited by Surian; 11-21-2013 at 01:18 AM.

  3. #3
    Player
    Surian's Avatar
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    Mar 2011
    Location
    Limsa
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    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Not to mention Higher Crit rates, Lower Recast times, Less TP used on attacks, Longer duration Buffs and already having a higher damage output before all this. Warrior is better in every little way.

    So, it's only fair if Paladin gets an adjustment too. You cant boost one Warrior into Over-Powered Godmode and leave Paladin to fend for itself. No one is going to want to still play Paladin if these 2.1 changes go through like this.

    Like someone mentioned elsewhere:

    Why do you think anyone would want to pick a tank with 25% less hp, who does less dmg, and has a harder time holding threat? Because that's the boat you're putting PLD in with these changes.
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    Last edited by Surian; 11-21-2013 at 02:19 AM.

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