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  1. #1
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I still don't understand why MMOs still run the backwards logic of giving you items to make things easier at endgame.

    It is like you beat coil, and it pops up a question asking "Do you want next coil to be easier? Yes/No". Except it does this in a cryptic way with gear drops instead so it isn't as obvious.

    I wonder if people would actually press "Yes, easier" if they removed gear from game and instead added the question. Same thing in the end, but people who don't think would also be aware that it is just a process of making content easier.

    I wish game was properly ordered so that you get gear first, then you get silly Salvage content that disables 1,2,3,4,5 slots so it gets harder and harder.
    (0)

  2. #2
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    i know alot of people are gonna say im wrong and the hardcore player base just needs to leave the game blah blah blah BUT ....

    being able to obtain end game gear by running VERY easy 4 man level 50 dungeons in 20 minutes is one of the dumbest things any MMO has ever done ....... just sad

    SE u need to rethink ur end game mechanics for 2.2

    edit ... i almost forgot after 2.1 u will be able to obtain the end game gear by doing daily solo quests ........ good job SE on getting dumber
    (0)

  3. #3
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Malamasala View Post
    I still don't understand why MMOs still run the backwards logic of giving you items to make things easier at endgame.

    It is like you beat coil, and it pops up a question asking "Do you want next coil to be easier? Yes/No". Except it does this in a cryptic way with gear drops instead so it isn't as obvious.
    I think you miss the point of these kind of mmo's. To answer your question if an mmo had a pop up like that I wouldn't play. The point is you challenge these challenging end game raids/dungeons in order to get better gear. It's the entire aspect of rpg's. You go after stronger bosses/dungeons and get better loot. As you do harder things you become more powerful. This is in the core of what makes an rpg an rpg. You get rewarded for defeating the difficult encounter with powerful loot. It's been this way even in P&P Rpg's like dungeons and dragons. If you killed a dragon and literally got nothing that would be a terrible campaign.
    (1)

  4. #4
    Player
    rowdey1's Avatar
    Join Date
    Oct 2013
    Posts
    59
    Character
    Rowdey Macchio
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reslin View Post
    I think you miss the point of these kind of mmo's. To answer your question if an mmo had a pop up like that I wouldn't play. The point is you challenge these challenging end game raids/dungeons in order to get better gear. It's the entire aspect of rpg's. You go after stronger bosses/dungeons and get better loot. As you do harder things you become more powerful. This is in the core of what makes an rpg an rpg. You get rewarded for defeating the difficult encounter with powerful loot. It's been this way even in P&P Rpg's like dungeons and dragons. If you killed a dragon and literally got nothing that would be a terrible campaign.
    You need to explain this to SE they seem to think that completing quests or easy 20 minute dungeons should get you the same loot . or in some slots better loot then the end game raid
    (1)