Allows us to change as my other thread suggests would easily allow multiple threading of abilities easier than having 2 or 4 identical pallettes with a few small changes.
Some people like to rotate Ruin, Ruin II, for instance, and while yes, easily see how your bars might look like
All empty spaces would be the same between sets.Code:Bar 1: ---[ ]------------[ ]------------[ ]------------[ ]--- [ ]---[A]------[ ]---[1]------[ ]---[ ]------[ ]---[ ] ---[ ]------------[ ]------------[ ]------------[ ]--- Bar 2: ---[ ]------------[ ]------------[ ]------------[ ]--- [ ]---[B]------[ ]---[2]------[ ]---[ ]------[ ]---[ ] ---[ ]------------[ ]------------[ ]------------[ ]--- Bar 3 ---[ ]------------[ ]------------[ ]------------[ ]--- [ ]---[C]------[ ]---[2]------[ ]---[ ]------[ ]---[ ] ---[ ]------------[ ]------------[ ]------------[ ]---
A = Bio; B = Bio 2; C = Miasma
1 = Ruin; 2 = Ruin 2
While, consolidated to these 16 buttons, this is higher maintenance, the play result is identical, as long as you don't actually have bars filled with additional buttons. If you do, it just gets sloppier.
Still, most importantly, thank you for the help. I hope they implement my idea, but this will work.