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  1. #1
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71

    Usless traits that should be made a base part of the skills

    I would love to get some feedback from the devs on these skills.

    Marauder

    Enhanced Brutal Swing: Extends Brutal Swing duration to 5 seconds.
    Notes: It is not a cross class skill and is in no way to strong at 5 seconds.


    Enhanced Berserk: Extends Berserk duration to 20 seconds.
    Notes: Again not a cross class skill and in no way needs to be only 15 seconds at early levels.

    Enhanced Mercy Stroke: Shortens Mercy Stroke cooldown to 60 seconds.
    Notes: I dont even know what to say about this. It can only be used when a mob is under 20% health and does weak damage. 60 sec CD should be base even as a cross class skill.

    Enhanced Thrill of Battle: Improves the HP increase granted by Thrill of Battle to 20%.
    Notes: Why is this not base LOL.

    Enhanced Maim: Extends Maim duration to 24 seconds.
    Note: This one makes no sense. The durations are all goofy for this skill. It doesn't add up with other buffs and Debuffs.

    Archer

    Heavier Shot: Adds to Heavy Shot a 20% chance that your next Straight Shot will deal critical damage.
    Notes: You get this at level 8. Is it too strong to have at level when you get straight shot? Makes no sense.

    Enhanced Quick Nock: Extends Quick Nock range to 12 yalms.
    Notes: Why is this not base it is not a cross class skill.

    Enhanced Barrage: Increases number of strikes per auto-attack to three.
    Notes: There are 6 levels between unlocking Barrage and Enhanced barrage. This is not a cross class skill. WTF is the point of this. Why not just make it base.

    Gladiator

    Enhanced Rampart: Increases damage reduction granted by Rampart to 20%.
    Notes: Not a cross class and this unlocks at level 14. No reason for it to not be base.

    Enhanced Flash: Adds Blind effect to Flash. Duration: 12s
    Notes: This is a cross class ability but I do feel like both tanks should have this effect.

    Enhanced Fight or Flight: Extends Fight or Flight duration to 30 seconds.
    Notes: Not a cross class ability it doesn't make sense not to be base.

    Enhanced Rage of Halone: Increases strength reduction inflicted by Rage of Halone to 10%.
    Notes: Again with the non cross class skills. Make this base.

    Enhanced Sentinel: Increases damage reduction granted by Sentinel to 40%.
    Notes: Non cross class. This should be base.

    Lancer

    Enhanced Leg Sweep: Shortens Leg Sweep recast time to 20 seconds.
    Notes: Not cross class. This should be base.

    Enhanced Life Surge: Shortens Life Surge recast time to 60 seconds.
    Notes: Not cross class. This should be base.

    Heavier Thrust: Extends Heavy Thrust duration to 20 seconds.
    Notes: Not cross class. This should be base.

    Exenterate: Extends Disembowel duration to 30 seconds.
    Notes: Not cross class. This should be base.

    Pugilist

    Enhanced Twin Snakes: Improves the damage increase granted by Twin Snakes to 10%.
    Notes: Not cross class this should be base.

    Mythril Peak: Shortens Steel Peak recast time to 40 seconds.
    Notes: Again with the 6 levels between getting the skill and its "upgrade" What is the point. Make it base.

    Conjurer

    I'll be honest. A lot of their things made sense. Weird....

    Thaumaturge

    Enhanced Scathe: Grants a 20% chance that Scathe will deal double damage.
    Notes: Non cross class and there are only a few levels between getting the spell and the trait.

    Enhanced Manaward: Increases damage nullified by Manaward to 30% of your maximum HP.
    Notes: Really you have to wait until level 48 for this... Not cross class and should be base.

    Arcanist

    Enhanced Pet Actions: 20% chance of increasing spell speed by 20% when pet deals critical damage.
    Notes: This has so little effect on gameplay. Why is this not base.

    Energy Siphon: Doubles the amount of MP restored by Energy Drain.
    Notes: You don't have mana problems before this level and at level 35 you get fester that replaces this skill. Why is this not base. Also not a cross class.

    Enhanced Rouse: Shortens Rouse recast time to 60 seconds.
    Notes: Again with the 6 levels between getting the skill and its upgrade. Its not even cross class.
    (6)
    Last edited by Trayes; 11-20-2013 at 07:06 AM.

  2. #2
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Useless*... I hate this keyboard.
    (0)

  3. #3
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The only real justification I can give for most of those is that they want you to feel like you are getting stronger as you level hence it not being the base but beside that yeah it is a bit silly for the non-cross class skills.
    (1)

  4. #4
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Mazi View Post
    The only real justification I can give for most of those is that they want you to feel like you are getting stronger as you level hence it not being the base but beside that yeah it is a bit silly for the non-cross class skills.
    The only problem is most of them as such small changes that you never even notice. There are some big ones that just CHANGE the way you play the game. BLM level 44 trait that gives Fire a 40% chance to make the next fire 3 instant and free. Wow that is a trait that makes sense and it is awesome.
    (0)

  5. #5
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    949
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The traits that I have the biggest issues with are the increase stats ones. They're so boring and they might as well just be baked into your level up. I rather see them replaced with ones that affect skills.

    I don't really agree with your Arcanist choices, as they generally feel like upgrades on skills you've already been using.
    (2)

  6. #6
    Player
    TheKojukinator's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Athena Joseibi
    World
    Hyperion
    Main Class
    Archer Lv 50
    I totally agree that those are completely slap-handed design decisions. While I like the idea of acquiring skills and further stronger versions of them in order to instill a sense of progression, when the gap is < 10 levels and the effectiveness is < ~10% it is almost insulting.

  7. #7
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I hit 48 Whm, added a few new jewelry slots to the gear. Got my spell speed to 400.
    Hit the Whm spell speed boost, it doubles your spell speed so I am sitting there with 800 spell speed for 10 seconds.

    2.5 is now 2.3

    Ok.. yea, I see.

    Got an enhanced enmity decrease thing. It lasts 15 seconds. I don't know if the stacks of AoE that melted my health were aimed at me or not but the enmity thing wasn't really helping much.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  8. #8
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Espon View Post
    The traits that I have the biggest issues with are the increase stats ones. They're so boring and they might as well just be baked into your level up. I rather see them replaced with ones that affect skills.

    I don't really agree with your Arcanist choices, as they generally feel like upgrades on skills you've already been using.
    Enhanced Pet Actions: 20% chance of increasing spell speed by 20% when pet deals critical damage.
    You cant even feel this once you get it. Your pets crit so little and the effect only has a 20% chance to happen. It is never there when you need it. If this skill happened whenever your pet crit and had like a 20 second cooldown. It would make sense. However it doesn't and it feels weak.

    Energy Siphon: Doubles the amount of MP restored by Energy Drain.
    "double" at level 36 is not even enough for an extra spell. I don't see how this feels like an upgrade. You don't even use the skill again after level 35 and you get Fester for SMN. SCH can't even use the spell endgame because we don't have enough ACC. If this also came with an effect like "this spell can no longer miss" I would be happy with it.

    Enhanced Rouse: Shortens Rouse recast time to 60 seconds.
    You had the skill for 6 levels. There was no reason for this to not be base. I don't see how this feels like an upgrade.
    (0)

  9. #9
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Honestly, I'm more bothered by the "Enhances [x]" traits. I don't disagree about Flash being made baseline, but aside from that, trats evolving your abilities makes sense.

    I'd make T1 of Enhances [stat] traits just be a percentage base. 10%? I don't know. Could be geared or ungeared. Could/should factor in your bonus point allotment.

    For GLA, I'd add "Manapart" - Mana restoration is increased while under the effects of rampart.

    For MRD - TP costs are halved while under the effects of Bloodbath.

    For WHM - Your regen spells generate less enmity.

    For ACN - Nearby targets gain a boost to a related stat while a pet is out. (Ifrit STR, Garuda INT, Titan VIT, Eos MND, Selene PIE)

    That's not to exclude other jobs, just that I really don't know much about them
    (1)
    Last edited by Steeled; 11-20-2013 at 07:56 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  10. #10
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    I think many of the enhanced abilities that extend duration are built around change in rotations by added new skills. So to attempt to make them more fluid in rotations. For example the duration of the buff from heavy thrust is just about right for the rotation up till you get the buff. At that time I added a few more skills in and was having to clip it to make sure if would last through my rotation. When I had the buffed version, as long as I don't have to mix up my rotation, it flows. So many of these enhanced versions are not necessary at low levels and if were base it wouldn't hurt but not necessary.
    (0)

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