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  1. #1
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50

    Clusters → Crystals → Shards

    I’m sure this was in 1.0 (though I could be mistaken) and I think it would merit bringing it back to 2.0 for a couple of reasons. It’s a handy thing to have, and would give people that don’t gather the option of farming elementals as this would probably bump the price of crystals a little (and shards and crystals drive the economy). Secondly, it would help Alchemy, which is probably one of the weakest DoH there is. Potions in general are not great sellers and besides Grimiores and Wands the job is a bit redundant.

    Point of fact: I leveled it (Alchemy) for two reasons: Comfort Zone and (mistakenly) thinking I would be able to make Cordials at some point. Since capping the job I've used it once to meld material to a friend’s Grimoire for his relic quest. Alchemy could use some love.

    I’d suggest one cluster could break to five crystals, each of which could break to five shards.

    Thoughts?
    (11)

    Abyss: Welcome to a Higher Quality of Nerding™

  2. #2
    Player
    SweDDishB's Avatar
    Join Date
    Jun 2012
    Posts
    31
    Character
    Monique Diamond
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I 100% agree with this. I don't understand why alchemist cant turn crystal into shards anymore. What was the point of taking that out? Someone really screwed up on that one in my mind.
    (2)

  3. #3
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    They dont do this to allow people that dont want to gather or craft and are outta gill to farm 30min lvl 1 shards and make 20k gil. In fact i know at least a dozen players that refuse to craft or gather or do w/e and just farm instances till they are out of cash in which they go farm some shards to sell.

    And since high end crafters will not waste their time gathering this stuff everyone buys it from the market. Now if they allow breaking down higher tier elementals to lower ones i could go farm a few clusters with my lvl 50 DoL and i can make with the above schematics 100 Clusters = 500 Crystals = 2500 Shards in like no time afking the spot in Mor Dohna. Hence making shards super cheap and easy to get rendering them useless.
    (3)


  4. #4
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    SE has stated the reason is so they can control rates and influxes of each group individually. Clusters becoming too rare? Double their harvest rate while not crashing shards and crystals. When they can be broken down, you lose the ability to control the lower tiers.
    (3)

  5. #5
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by DukeGr View Post
    --Opinions--
    I don't completely follow your logic there, if they don't craft or gather, how can they farm shards? I understand your concerns though, which is why I suggested only 5 per break, and it would require a leveled alchemist to complete the break. The idea may need some refinement, granted, it's just a concept!
    (1)

    Abyss: Welcome to a Higher Quality of Nerding™

  6. #6
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Grundy View Post
    I don't completely follow your logic there, if they don't craft or gather, how can they farm shards? I understand your concerns though, which is why I suggested only 5 per break, and it would require a leveled alchemist to complete the break. The idea may need some refinement, granted, it's just a concept!
    Logic is that noone will farm shards anymore cause it wont be efficient, people will either farm clusters or crystals. Low level people that dont wanna bother crafting or gathering will be cut off from a basic cashflow income. There are serious problems with all the solutions even the current implementation favors bots. I am certain this system will change with future patches, for the better or the worst we cant know yet, i just hope its in favor of the players and not bots again.
    (0)


  7. #7
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    This has been brought up before and Devs have commented on it: http://forum.square-enix.com/ffxiv/t...=1#post1556555

    Quote Originally Posted by Camate View Post
    Crystal and cluster breaking
    There have been some comments about the feature in 1.0 where you could break down crystals and clusters, but we do not have plans at the moment to implement this. The concern is that it will become difficult to control the prices of individual shards if they can be produced from crystals and such.

    For example, in the future if there are requests to increase the cluster yield, being able to break these down into shards would overflow the market, and as a result it becomes much easier to use clusters, but the prices of shards would drop.
    (0)

  8. #8
    Player
    Espi's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Espi Lee
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by DukeGr View Post
    Snip.
    It's not efficient now. How efficient is a level 1 gathering item for leveling a gathering class? Those that can't be bothered with leveling a DoH/DoL should be cut off from earning an income relevant to those classes. Those players that just want to run instances still earn gil from killing mobs in those instances, not to mention the coffers and the items (and allagan pieces) they can recieve and then turn around and sell. "Battle class only" players have enough avenues to earn gil.

    +1 to the idea of allowing alchemy to break down clusters/crystals as that would make the job relevant.
    (1)

  9. #9
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I like the idea, personally. But if we can't have Clusters splitting into Crystals splitting into Shards, could we at least have an incentive that is kind of similar to it? I'm thinking that Shards gained from higher level nodes should give increased yields (and be more "difficult" to gather while at it). It's a bit silly that a lvl25 node only gives 1 Earth Shard. Couldn't it give maybe at least 2 per hit? And maybe even higher level nodes, such as Ice Shards in Coerthas yielding 3 per hit? From what I see, bots rarely move away from the circles of lvl5 nodes outside Ul'dah and Gridania, so it might give legit players with a few levels behind them a fighting chance against bots. And of course, more incentive to level your Disciplines of the Land and run off into dangerous areas instead of running in circles among lvl2 Ladybugs for the 500 Fire Shards you need.

    Or maybe give shards a HQ chance too. Except for HQ, you "crit" and gain some extra Shards for the trouble.
    (1)

  10. #10
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    i kind of liked the way alchemist could make crystals and shards in 1.0 as well.
    The numbers would probably need to be lowered since fishing is quicker now but the whole x shards + y fish = z shards was a much nicer way to generate them

    and the argument that shards should remain needed in stupidly high quantities so people too lazy to participate in the economy can suck money out of it is a pretty weak one imo
    Even if all you do is run dungeons you can easily use the philo stones from one run to make like 25k so why leave the system in a way that benefits RMT bots so much more than real players?
    (1)

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