Results 1 to 2 of 2
  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295

    How to improve the crafting system

    Clarity
    I'm not advocating 100% transparency in crafting but rather a better understanding of how things work. We gained a good bit of info on how to help HQ's by boosting the proper hands stat (ie dex-main hand WVR, MND-off hand weaver) and we vaguely learned that craftsmanship VS magic.craftsmanship affect different recipes each, but not at the same time?. But the involvement of control and what it does has yet to be revealed. Also many of the DOH skills appear confusing. Quality is obviously used to increase HQ rates and get a better HQ+2/3 but its not obvious.What I would ask is more overall clarification of crafting, a better way to learn if an item is craftsmanship based or m.craftsmanship based, a re-wording of some skills to make it clearer when to use them, a clear explanation of what control does, and a better explanation of how quality affects HQ.

    Examples of crafting issues:
    Flawlessness - Temporarily prevents increases in risk. Most effective for parts. No explanation of what risk is.
    Epiphany - Increases chances for improved craftsmanship from next action. Most effective for parts. No explanation of what craftsmanship is. Could be a typo and just refers to quality.

    One of the big complaints is when a person fails a synth and they don't know what to do differently to fix the problem. If there were better tools and more understanding of how things worked then people would be more interested in crafting and complain less.
    (0)

  2. #2
    Player
    Calandra's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Calandra Atlantia
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by tachikoma View Post
    Epiphany - Increases chances for improved craftsmanship from next action. Most effective for parts. No explanation of what craftsmanship is. Could be a typo and just refers to quality.

    One of the big complaints is when a person fails a synth and they don't know what to do differently to fix the problem. If there were better tools and more understanding of how things worked then people would be more interested in crafting and complain less.

    It would be nice to know a bit more about the mechanics, but people are working on it. (half the fun is figuring things out. Having it handed to us on a silver platter would be boring.)

    Craftsmanship is a stat. Boosting it will give you overall better success for the next action, a lower fail rate, and probably a lower durability loss regardless of success.

    SE has stated that the chance of an action failing increases as you progress through the synth. Perhaps that's what they mean by 'risk'.
    (0)