Results 1 to 8 of 8
  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    An Eaction Guide? Crossbars?

    Edit: Thanks to a few helpful posters, I found out that I can't cleanly do what I want to do, but there are methods involving hotbar switching.

    Please check out this thread, and encourage SE to change it.


    I play on the PC with an xbox controller and I want to consolidate some macros. I can't actually get a simple test of eaction to work (I am on arcanist while testing this, so it's not an issue of not having the JA)

    /eaction 6 "Bio" doesn't put Bio anywhere on my bars. I do have my 1-0 and c1-c0 bars shown just for out of the way buffs I don't mind clicking. 6 is an empty slot.

    Any advice is appreciated, and any advice for how to work with the crossbar slot names, if they're special, would be great.
    (0)
    Last edited by Steeled; 11-21-2013 at 01:30 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    /eaction isn't a valid command (anymore). You're looking for /hotbar (for the keyboard hotbars) or /chotbar (for the cross hotbars). See here.
    (1)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Most useful one is /chotbar change [number here] imo. You can put uncommonly used skills on a bar and then add /chotbar change 1/2/3. Like

    /ac "Summon" <me>
    /chotbar change 1

    Put that in set 3. Then when you need to summon something, go to set 3 and press this macro to summon and you'll be sent to set 1 (where your basic attacks are) while you're summoning. Then you can put a 'summon' macro that only contains "/chotbar change 3" in set 1 that sends you to set 3. Basically: press summon macro on set 1 > bar changes to set 3 > pick a summon and cast it> you're now automatically in set 1 again
    (1)

  4. #4
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Thanks Bixby. That was the page I was looking for!

    I am disappoint. I thought I could maybe use macro names in place of action names. For instance..

    Code:
    mBio
    /macroicon "Bio"
    /ac "Bio" <tt>
    /ac "Bio" <t>
    /crosshotbar set "mBio2" LDR
    
    mBio2
    /macroicon "Bio II"
    /ac "Bio II" <tt>
    /ac "Bio II" <t>
    /crosshotbar set "mBio" LDR
    (I'd work Miasma into that as well) but alas, it does not work. The syntax is right, because standard actions will work)

    I'll have to try an alternative using the methods Gardes brought up.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  5. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    You're thinking of making one button press having 2 different actions, correct? The /chotbar change I mentioned will work but it's very sensitive since one button press will activate the /chotbar change command regardless of whether the actions above it activated or not, so gcd might screw things up for you if you press the macro too early.

    mbio [placed on set1]
    /micon Bio
    /ac Bio <tt>
    /ac Bio <t>
    /chotbar change 2

    mbio2 [placed on set2]
    /micon "Bio II"
    /ac "Bio II" <tt>
    /ac "Bio II" <t>
    /chotbar change 1
    Now, I cant vouch for this but try adding "/wait 1" right above "/chotbar change x". It'll delay the change and count until 1 second after your last macro press (the previous macro mashes orders are replaced by the latest) before changing. Should give you some lee way but I can't guarantee it will be suited to your needs.

    /ac Provoke <t>
    /wait 1
    /p [Provoke] [Just used it] <se.1>
    I've recently used that for my announce macros. I can mash it in a hurried situation and the party chat would only see 1 line of it instead of being flooded by [Provoke] [Just used it] <se.1> as many times I mashed it (I like mashing).
    (1)
    Last edited by Gardes; 11-21-2013 at 12:55 AM.

  6. #6
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I'll have to play with that. Duplicated crossbars (which seem nice for just in case you need to do something else *right now* just seem like such a mess

    I made a thread, http://forum.square-enix.com/ffxiv/t...75#post1579075, to ask SE to allow us to use macro names in place of action names for the /hotbar and /chotbar commands.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I fail to see how it's a mess. If anything, using multiple sets allows for quick manual mistake correction, because the macro system is dumb and strict with no conditionals. Using 'set' modifies the bar directly; what happens if you were too hasty and the macro already jumped forward in 'set' and already change to another macro even though you failed to cast a spell/action due to gcd?

    -you press macro 1
    -macro 1 skill fails to activate due to your previous gcd usage
    -wait 1 fails to halt a macro change due to your timing
    -macro 1 has already made the switch but you didnt cast macro 1's skill at all
    -now you're already on macro 2
    -suppose macro 2 proceeds to another macro instead of reverting to 1?
    Your skill order is botched and you have no choice but to proceed with what the macro chose for you. With 'change' you can complete stop pressing the macro button location, quickly pedal your shoulder button (I switched it myself, macro on shoulder buttons, R trigger tap to scroll between sets) to scroll to the set my missed macro is on and resume from there. Especially true when you want to stack a 3 hit linear combo for melee classes on one button like what you're trying to do with bio and bio 2 and miasma.
    (0)

  8. #8
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Allows us to change as my other thread suggests would easily allow multiple threading of abilities easier than having 2 or 4 identical pallettes with a few small changes.

    Some people like to rotate Ruin, Ruin II, for instance, and while yes, easily see how your bars might look like

    Code:
    Bar 1:
    ---[ ]------------[ ]------------[ ]------------[ ]---
    [ ]---[A]------[ ]---[1]------[ ]---[ ]------[ ]---[ ]
    ---[ ]------------[ ]------------[ ]------------[ ]---
    
    Bar 2:
    ---[ ]------------[ ]------------[ ]------------[ ]---
    [ ]---[B]------[ ]---[2]------[ ]---[ ]------[ ]---[ ]
    ---[ ]------------[ ]------------[ ]------------[ ]---
    
    Bar 3
    ---[ ]------------[ ]------------[ ]------------[ ]---
    [ ]---[C]------[ ]---[2]------[ ]---[ ]------[ ]---[ ]
    ---[ ]------------[ ]------------[ ]------------[ ]---
    All empty spaces would be the same between sets.

    A = Bio; B = Bio 2; C = Miasma

    1 = Ruin; 2 = Ruin 2

    While, consolidated to these 16 buttons, this is higher maintenance, the play result is identical, as long as you don't actually have bars filled with additional buttons. If you do, it just gets sloppier.

    Still, most importantly, thank you for the help. I hope they implement my idea, but this will work.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars