There's simply no reason a move with such a fun name and a lovely custom animation should be so underwhelmingly niche.
Definitely needs a mechanical redesign to be more relevant.

There's simply no reason a move with such a fun name and a lovely custom animation should be so underwhelmingly niche.
Definitely needs a mechanical redesign to be more relevant.

Seems pretty OP to me. You can place all your Dots on an enemy and then bind them for 30 seconds where they take full DoT damage and cannot harm you. Oh it's because there isn't currently content that requires binding over sleep that its horrible?
Well there is Wanderer's Palace. Instead of sleeping the monsters for a speed run you can bind them. There is also the pulls after the second boss that cannot be slept but can be bound. Summoners sure make that easier. With a organized group you can do WP in about 10 minutes with only killing the required tonberries, requires a black mage and a summoner since sleep and bind have two different immunities.
Also there is Garuda. You can tri disaster the plumes and everyone stays on Garuda. Makes it a very fast run.
Anyway, some abilities require thinking to be good. Not everything is a huge nuke.
If you look at it as a CC move instead of a DPS move then it's a pretty interesting skill. That's the funny thing about it actually, if you simply took away the damage from it I'm sure people would feel better about the skill, since its role would be more defined and not lead to as much confusion.


It's too bad the bind effect is lost immediately upon the enemy taking damage. I'm sure most people would just start AoEing Garuda's plumes and they'd spread anyway


Tri-Disaster has two main uses:
1) DPS when a LOT of mobs are present. We're not talking about two or three. We're talking about a lot of mobs... so many, in fact, that the lowly damage and long cast timer of Tri-disaster would still technically be more dps than if you were using Ruin Filler between dot spreads. One place I really like Tri-disaster is during Phase 1 of Turn 4, for example.
2) Bind stuff in place. As one example, SMN can use AoE Bind as an alternative to BLM sleep in WP speed runs. Simply Swiftcast > Tri-Disaster (after the one Tonberry is dead and lantern is collected) and everyone runs. People say BLM is better for a SR because of sleep -- but if you are going to bind stuff in order to make it to a boss room lockout, SMN is just as effective if people communicate and don't attack mobs that have been bound.


Tri disaster costs too much MP.
That is the only problem.

Useful for Wanders Palace speed runs I say, Bind the 2 Tonberrys at start and run through and they don't chase, good replacement for BLM's sleep :P



The usage of the name does stand out a bit from its usual association.
http://finalfantasy.wikia.com/wiki/Tri-Disaster
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