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  1. #1
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    Quote Originally Posted by Doo View Post
    You mean if you can't see the NM in fates, you likely won't get rewarded. Let's face it, there's not much skill play involve in zerging. There's no way to make a fight complex other than zerg in a Fate system.
    As i mentioned and you ignored, the issues with not being able to see the mob will be fixed in 2.1. There won't always be 832764324 people at every fate, either, and there are ways to introduce strateic elements even with a lot of people participating.
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  2. #2
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    ThePatriarch's Avatar
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    Mar 2011
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    As i mentioned and you ignored, the issues with not being able to see the mob will be fixed in 2.1. There won't always be 832764324 people at every fate, either, and there are ways to introduce strateic elements even with a lot of people participating.
    While I see what you are getting at, and agree to a point... any HNM fate like that is always going to be a zerg/body toss. With random people coming in masses, there is no strategy and the fight becomes a body toss/raise festival. While I do like these, and enjoy them, this is hardly legitimate HNM. The reward for these is almost non-existant and the fun level is just because it is a madhouse zerg with a boatload of other people. Granted, even if they do fix it, what do you think will become of these? Even with significantly less people, and everyone able to see the mob, that is still going to put you at lets say, 50 people, probably more? Are all these people going to be grouped together and focused on a single strategy? Probably not. It is most certainly still fun, and I would most assuredly love to see more of these (with exponentially increased rewards). But imo, this is a fairly weak example of open world HNM. Granted, they could fix this system and turn it into something awesome, with great rewards! Who knows.

    The idea of HNM fates giving seals which could be used to pop other NMs is a really cool idea.

    Quote Originally Posted by ToraFomalhaut View Post
    Why not use token spawned HNM's like Sky in XI. Farm the tokens needed to spawn the mob then you don't need to worry about staying up for the 73 hour spawn window.

    any form of forced pop NM/HNM like this would be a huge addition to the game (as always, imo). Would be great to have an outlet such as this example to use in FFXIV.
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    Last edited by ThePatriarch; 11-22-2013 at 10:59 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
    Player
    Doo's Avatar
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    Oct 2013
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    Buster Posey
    World
    Coeurl
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    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    As i mentioned and you ignored, the issues with not being able to see the mob will be fixed in 2.1. There won't always be 832764324 people at every fate, either, and there are ways to introduce strateic elements even with a lot of people participating.
    I'll believe it when I see it. If not enough players there to zerg Odin/Behemoth, it just doesn't get done.
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  4. #4
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    Quote Originally Posted by Doo View Post
    I'll believe it when I see it. If not enough players there to zerg Odin/Behemoth, it just doesn't get done.
    part of the problem is with half the participants not being able to see odin/behemoth at any given time, a huge number of people present are not actually contributing at all- many more than if the issue didn't exist. The actual number of people needed to beat odin/behemoth is probably a small fraction of the people who actually participate.

    any form of forced pop NM/HNM like this would be a huge addition to the game (as always, imo). Would be great to have an outlet such as this example to use in FFXIV.
    I'm totally cool with force pops.
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  5. #5
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    Dale's Avatar
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    May 2012
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    Character
    Jeremy Dale
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    Midgardsormr
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    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post

    I'm totally cool with force pops.
    Same.

    Forced pops is ok. But sitting in the same place for hours doing nothing just so you can watch a gil-seller grab some monster as soon as it pops is about as much fun as drilling holes in your head.
    (1)

  6. #6
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    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Quote Originally Posted by Dale View Post
    Same.

    Forced pops is ok.
    Forced pops would (should?) be easy to implement, and wouldn't strain too far from the instanced methods. Would be neat if they could implement some throwback FFXI nms in a forced pop fashion, even if some of them just dropped vanity gear. Some kraken club action
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    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz