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  1. #1
    Player
    Join Date
    Mar 2011
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    4,948
    People who play more, should have an advantage in a game
    Being on the game more is already advantage enough. They don't need special advantages like being the only ones effectively allowed to play certain content.

    Lots of fun, very functional, great drops, etc. Great example of FFXIV's HNM system.
    It's funny to even call it a "system" in XI. They are just big monsters that don't spawn as often as others. That's what Behemoth and Odin are. They do have rewards, whether you tihnk they're good or not is irrelevant (Obviously there are people out there who want the rewards, otherwise nobody would rush over to participate).

    But having a 2 hours NM, maybe a 6 hour HNM; Is that really so mind-blowingly bad to you? Is someone forcing you to camp it with us? While I completely understand that some of you don't like to even fathom camping an NM, some of us enjoyed it.
    You did not enjoy *camping* the NM. you enjoyed fighting it and/or getting the drop, and possibly the thrill of being the one who got it over someone else- All of these things i can expect, understand and respect. The camping itself? You're lying if you thought that was fun. You cannot tell me with a straight face the mere standing in one spot and waiting part is fun. That I can not understand, expect or respect.

    Notorious monsters are an "absolute staple" of this game too- the only difference is the rewards. You want more rewarding NMs? I'm all for that, by all means.

    I'd also be totally happy having pop NMs, and I'd also like to have back something like the faction leves (more or less pop NMs, but the leves with special conditions control the rate it can be played and also provide a mechanic for a small group to play it and a mechanic to prevent 1000 people from jumping in)

    It is obvious that multi-day + mini spawn window HNMs were not the most popular content in XI, or they would have kept making more. But they've since stopped and more or less adopted XIV's system of only having the big scary monsters within other content. Wildskeeper rieves are essentially HNM FATEs with an entry fee. (They do have better rewards though- rewards is the real problem with the NMs we currently have)

    As it stands now, FATES are just.... so simple. OH GUYS!!!!! BLUE CIRCLE IN THE NORTH! MOVE!!
    HNMs don't appear on the map like the other FATES- they only show up on the minimap and only if you're close by, so you basically either have to happen upon it or hear from somebody who heard someone who happened upon it.

    I loved the competition around claiming NMs in 1.0. I'd love to see them brought back. My LS owns when it comes to spawn camping.
    In my opinion you have a pretty silly system when the challenge is not in fighting the NM, but rather being the first one to press a button when it appears.
    (2)
    Last edited by Alhanelem; 11-22-2013 at 02:20 AM.

  2. #2
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    . (They do have better rewards though- rewards is the real problem with the NMs we currently have)

    In my opinion you have a pretty silly system when the challenge is not in fighting the NM, but rather being the first one to press a button when it appears.
    I agree on both fronts here. There is almost no reward whatsoever.

    And again, camping and claiming should be a hitting point. I think we can all agree that camping for hours and fighting others over claim isn't the goal we are after. Something simplified. A system where botting would not be a concern. FATE NM's are fine if they have some sort of drop system implemented to make it worthwhile.

    But again, open world NMs. Please feel free to link me to developer comments saying open world NMs will not have any focal point. While I know that they obviously aren't a prominent priority for SE, I am hard-pressed to believe it will be getting zero attention.

    Just off my old 1.0 thread, the community at the very minimum, has quite a bit of interest in some open world action. Now, if people would take a moment to read the entirety of the OP in the thread, they would see that we aren't going after 21-24 hour mega HNMs. There are literally 20+ ideas (given by members of these forums, not just myself) that give variant options to how open world NMs would work. Some of these options fit under the "instanced" mode as well, for all the people who for some reason are just horrified at the possibility of open world NMs. I keep seeing the same responses about botting and claiming, when we have already provided multiple options to bypass those fears and give us more content which would give friends/pt's/linkshells/fc's some more things to do during their downtime if they don't feel like running that same instanced dungeon over and over and over again.

    And in the end, more variety in content shouldn't be a bad thing, right?
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz