Quote Originally Posted by ThePatriarch View Post
How about, ZNM

Forced pop NM's (Alky, Sky Gods, etc)

Regular ground NM/HNM... Leaping Lizzy, Valkurm Emperor, etc etc (low spawn time/low drop rate)

Open world content could add so much to this game, outside of the standardized purely instanced game it is shaping to be.

Outside of fates, the open world has literally no meaning. Wandering around these beautiful maps, with nothing to do in them outside of level up.
These points are a lot more meaningful than starting off with just mentioning HNMs. Think of it from the perspective of when us FFXI players first started. Remember hearing about the possible benefits of killing NMs? Remember your first encounter with an NM? Thinking "weird, this monster has an odd name to it" and not even knowing what was in store (usually an unexpected death if it wasn't significantly lower level). We weren't started off with HNMs and what gear we can get from racing to endgame. The allure began from the fact we could come across special rare monsters at a point when we didn't care about numbers/gear, just the thrill of content (adventure).