Results -9 to 0 of 65

Threaded View

  1. #10
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Making every single good piece of gear drop from only instanced dungeons defeats the purpose of having a huge, sprawling open world. What good is a huge, beautiful open world if you have nothing to do in it?


    In my person opinion, I absolutely loved the smaller 1-2 hour NM's. I could grab some bonecrafting supplies, head to the camp and craft after I (or someone else killed), and just stop crafting when it was ready to spawn, rinse/repeat.

    XI had an amazing NM/HNM system that catered to all walks. You had dynamis/Limbus/Einherjar/etc for your instanced raid fans. You had kings/ZNM/Force Pops/etc for your open world content fans. There was choices on what content you wanted to tackle. Sure the 21-24 hour spawns were terrible. But is there great groundwork from XI to build upon? Absolutely.

    The grey area should be lifted and the focus should be on more content for all walks, not just purely instanced content.
    (9)
    Last edited by ThePatriarch; 11-20-2013 at 12:56 PM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz