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  1. #51
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    Mar 2011
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    4,948
    Fighting Odin and Behemoth in this game is really, really pathetic imo. It's like..really, this is what they've been reduced to? Some of the most scary and difficult fights in the FF series are now nothing more then a spam fest...and that is if your lucky enough to even see it.
    That stuff is already on the list to be fixed though. And when there are more of them available, the chances are more than one will be up in a short period of time and you won't be able to make all of them so the crowds will thin out.

    Think about it, because sometimes Odin doesn't get beaten even with hundreds of people there.
    (0)

  2. #52
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    The thing that's good about NMs in fates is your chance at a reward is consummate with how much you contribute to the battle. If you play poorly / don't do enough, particularly in the fates with a large crowd of people present, you are less likely to get rewarded.
    You mean if you can't see the NM in fates, you likely won't get rewarded. Let's face it, there's not much skill play involve in zerging. There's no way to make a fight complex other than zerg in a Fate system.
    (0)
    Last edited by Doo; 11-22-2013 at 09:59 AM.

  3. #53
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    What about guildhests, yes? Make that work, yes?
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  4. #54
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    Mar 2011
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    4,948
    Quote Originally Posted by Doo View Post
    You mean if you can't see the NM in fates, you likely won't get rewarded. Let's face it, there's not much skill play involve in zerging. There's no way to make a fight complex other than zerg in a Fate system.
    As i mentioned and you ignored, the issues with not being able to see the mob will be fixed in 2.1. There won't always be 832764324 people at every fate, either, and there are ways to introduce strateic elements even with a lot of people participating.
    (0)

  5. #55
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Why not use token spawned HNM's like Sky in XI. Farm the tokens needed to spawn the mob then you don't need to worry about staying up for the 73 hour spawn window.
    (0)

  6. #56
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    As i mentioned and you ignored, the issues with not being able to see the mob will be fixed in 2.1. There won't always be 832764324 people at every fate, either, and there are ways to introduce strateic elements even with a lot of people participating.
    While I see what you are getting at, and agree to a point... any HNM fate like that is always going to be a zerg/body toss. With random people coming in masses, there is no strategy and the fight becomes a body toss/raise festival. While I do like these, and enjoy them, this is hardly legitimate HNM. The reward for these is almost non-existant and the fun level is just because it is a madhouse zerg with a boatload of other people. Granted, even if they do fix it, what do you think will become of these? Even with significantly less people, and everyone able to see the mob, that is still going to put you at lets say, 50 people, probably more? Are all these people going to be grouped together and focused on a single strategy? Probably not. It is most certainly still fun, and I would most assuredly love to see more of these (with exponentially increased rewards). But imo, this is a fairly weak example of open world HNM. Granted, they could fix this system and turn it into something awesome, with great rewards! Who knows.

    The idea of HNM fates giving seals which could be used to pop other NMs is a really cool idea.

    Quote Originally Posted by ToraFomalhaut View Post
    Why not use token spawned HNM's like Sky in XI. Farm the tokens needed to spawn the mob then you don't need to worry about staying up for the 73 hour spawn window.

    any form of forced pop NM/HNM like this would be a huge addition to the game (as always, imo). Would be great to have an outlet such as this example to use in FFXIV.
    (0)
    Last edited by ThePatriarch; 11-22-2013 at 10:59 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #57
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    As i mentioned and you ignored, the issues with not being able to see the mob will be fixed in 2.1. There won't always be 832764324 people at every fate, either, and there are ways to introduce strateic elements even with a lot of people participating.
    I'll believe it when I see it. If not enough players there to zerg Odin/Behemoth, it just doesn't get done.
    (0)

  8. #58
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    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Doo View Post
    I'll believe it when I see it. If not enough players there to zerg Odin/Behemoth, it just doesn't get done.
    part of the problem is with half the participants not being able to see odin/behemoth at any given time, a huge number of people present are not actually contributing at all- many more than if the issue didn't exist. The actual number of people needed to beat odin/behemoth is probably a small fraction of the people who actually participate.

    any form of forced pop NM/HNM like this would be a huge addition to the game (as always, imo). Would be great to have an outlet such as this example to use in FFXIV.
    I'm totally cool with force pops.
    (0)

  9. #59
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Doo View Post
    Competition scares a lot of players. Handouts are the best way to handle gear.
    Competition isn't bad if it's FUN... which camping Notorious Monster spawns was not.

    So I don't think it's the competition that scares them. It's the utter boredom.
    (0)

  10. #60
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post

    I'm totally cool with force pops.
    Same.

    Forced pops is ok. But sitting in the same place for hours doing nothing just so you can watch a gil-seller grab some monster as soon as it pops is about as much fun as drilling holes in your head.
    (1)

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