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  1. #1
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Well you know there is the bounty system in place with in leves where a special monster appears that is actually only in the leve and not any where else. Like the snow leopard coeurl (I forget its real name) that spawn in leves infront of Stone vigil. I know alot of players haven't done enough leves to even see one yet but it gives a specific bonus in gil and their spawn is random as it decided when the leve is activated. In a way it is very similar to Monster Hunter were to get some of the monsters you have to do something else and have the rng spawn it.

    Now what people tend to forget is the need for faux rarity. People like to collect stuff true, but people also want to feel special. Whcih is why long timers give that randomness and excitement that people love until it becomes old hat. Achievements though are hit are miss they have to be fun and doable. For instance coil is not doable yes people have made it and eventually the average player will make it there but its not a something like a HNM or a NM hunt were its random and accessible in a moments notice.

    Now in 1.0 yes they were there and atm need to make the strongest weapons in the game but that too became old hat. To truely make interesting NM they would have to limit accessibilty to all to do this easiest way would be hunting seasons divide by month. So people can literally miss them and have to wait a long time because they just no longer exist in the game similar to holiday events. So pair that with leve bounty system and some achievements and some special vanity crafted gear or vanity dropped gear and you will have people out in thw wilds doing leves they never even knew existed.
    (1)
    Last edited by Sakasa; 11-22-2013 at 12:40 AM.
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #2
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ThePatriarch View Post
    See the thread in my signature, as it is a thread I made in 1.0 and we can't bump it any more because of that.

    Ideas? Suggestions?
    Is your name a reference to the Coldfire Series?
    (0)

  3. #3
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
    Location
    Ul' Dah
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    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I think a way to implement this is to make a system they already have in place more complicated.

    As it stands now, FATES are just.... so simple. OH GUYS!!!!! BLUE CIRCLE IN THE NORTH! MOVE!!

    If they found clever ways to chain FATES in different spots... made regular mobs drop pop items that spawns a new fate with a real NM in it...

    Personally, the simplest and best way to do this is to just make a FATE with one of these classic NMs have a 2-5% chance to replace another face. For example... the Dodo FATE near ale port is just another zerg... maybe there is a 5% chance that instead of Gertrude popping, another Named Dodo (thinking Nekhbet from FFXII) pops that is much harder at that level, has different abilities and you know... ACTUALLY DROPS SOMETHING.

    Maybe these fates need to NOT award ridiculous EXP... but maybe the gil and loot will be incentive enough
    (0)

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The devs have repeated themselves countless times between these forums and the beta forums that NMs in the open world won't appear outside of FATEs. Raising this topic from the grave every few months isn't going to magically make them change their minds.
    (3)

  5. #5
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Orophin View Post
    The devs have repeated themselves countless times between these forums and the beta forums that NMs in the open world won't appear outside of FATEs. Raising this topic from the grave every few months isn't going to magically make them change their minds.
    Which is why I made my last post.

    I think there is a way to marry the two schools of thought... Make fights more varied, and sometimes restrictive, enabling rare pops, more variety, and incentive to do them outside of EXP.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
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    4,948
    People who play more, should have an advantage in a game
    Being on the game more is already advantage enough. They don't need special advantages like being the only ones effectively allowed to play certain content.

    Lots of fun, very functional, great drops, etc. Great example of FFXIV's HNM system.
    It's funny to even call it a "system" in XI. They are just big monsters that don't spawn as often as others. That's what Behemoth and Odin are. They do have rewards, whether you tihnk they're good or not is irrelevant (Obviously there are people out there who want the rewards, otherwise nobody would rush over to participate).

    But having a 2 hours NM, maybe a 6 hour HNM; Is that really so mind-blowingly bad to you? Is someone forcing you to camp it with us? While I completely understand that some of you don't like to even fathom camping an NM, some of us enjoyed it.
    You did not enjoy *camping* the NM. you enjoyed fighting it and/or getting the drop, and possibly the thrill of being the one who got it over someone else- All of these things i can expect, understand and respect. The camping itself? You're lying if you thought that was fun. You cannot tell me with a straight face the mere standing in one spot and waiting part is fun. That I can not understand, expect or respect.

    Notorious monsters are an "absolute staple" of this game too- the only difference is the rewards. You want more rewarding NMs? I'm all for that, by all means.

    I'd also be totally happy having pop NMs, and I'd also like to have back something like the faction leves (more or less pop NMs, but the leves with special conditions control the rate it can be played and also provide a mechanic for a small group to play it and a mechanic to prevent 1000 people from jumping in)

    It is obvious that multi-day + mini spawn window HNMs were not the most popular content in XI, or they would have kept making more. But they've since stopped and more or less adopted XIV's system of only having the big scary monsters within other content. Wildskeeper rieves are essentially HNM FATEs with an entry fee. (They do have better rewards though- rewards is the real problem with the NMs we currently have)

    As it stands now, FATES are just.... so simple. OH GUYS!!!!! BLUE CIRCLE IN THE NORTH! MOVE!!
    HNMs don't appear on the map like the other FATES- they only show up on the minimap and only if you're close by, so you basically either have to happen upon it or hear from somebody who heard someone who happened upon it.

    I loved the competition around claiming NMs in 1.0. I'd love to see them brought back. My LS owns when it comes to spawn camping.
    In my opinion you have a pretty silly system when the challenge is not in fighting the NM, but rather being the first one to press a button when it appears.
    (2)
    Last edited by Alhanelem; 11-22-2013 at 02:20 AM.

  7. #7
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    . (They do have better rewards though- rewards is the real problem with the NMs we currently have)

    In my opinion you have a pretty silly system when the challenge is not in fighting the NM, but rather being the first one to press a button when it appears.
    I agree on both fronts here. There is almost no reward whatsoever.

    And again, camping and claiming should be a hitting point. I think we can all agree that camping for hours and fighting others over claim isn't the goal we are after. Something simplified. A system where botting would not be a concern. FATE NM's are fine if they have some sort of drop system implemented to make it worthwhile.

    But again, open world NMs. Please feel free to link me to developer comments saying open world NMs will not have any focal point. While I know that they obviously aren't a prominent priority for SE, I am hard-pressed to believe it will be getting zero attention.

    Just off my old 1.0 thread, the community at the very minimum, has quite a bit of interest in some open world action. Now, if people would take a moment to read the entirety of the OP in the thread, they would see that we aren't going after 21-24 hour mega HNMs. There are literally 20+ ideas (given by members of these forums, not just myself) that give variant options to how open world NMs would work. Some of these options fit under the "instanced" mode as well, for all the people who for some reason are just horrified at the possibility of open world NMs. I keep seeing the same responses about botting and claiming, when we have already provided multiple options to bypass those fears and give us more content which would give friends/pt's/linkshells/fc's some more things to do during their downtime if they don't feel like running that same instanced dungeon over and over and over again.

    And in the end, more variety in content shouldn't be a bad thing, right?
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I loved the competition around claiming NMs in 1.0. I'd love to see them brought back. My LS owns when it comes to spawn camping.

    ...and no, we didn't use bots, just a very systematic and organized approach.
    (0)

  9. #9
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    I could see them adding to the Hunting logs and players getting the rewards from there (or via related achievements). I think the way to go with these special foes would be instanced fights (like Chimera and Hydra).
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    That's the point of a claim system someones gotta lose and waste time. Not everyone gets a cookie. If you can't handle you could always craft enough money to buy it.
    It's not a matter of handling it or not handling it. I can take it like a man, but that doesn't mean that it is fun, or a well-designed mechanic. People only like mechanics like this when it benefits them. Personally, even when I win, I feel bad for the people who spent hours waiting for content to come to them only for them not to be able to play it. I just love how the best defense to this system is "you have to man up and be a man and manly press your claim button at the right time. If u no like, u R sissy care bear."


    All this "man up or get out" bullshiat needs to stop. Games aren't about "being a man", they are about having fun. This mechanic denies people cookies just for the sake of doing so. The main problem with the whole system is the method of deciding who gets the cookie. It has nothing to do with skill, your gear, or your level. It's entirely luck/timing, and that's ignoring if anybody is cheating. That is bad design at its finest. If we are going to fight over who gets a cookie, it should go to the people with better skill, more something, or better something else. This isn't what happened in XI. The cookie went to whoever was lucky enough to be handed the claim by the random delay (meant to thwart botters but it didn't really work).

    In short, the method used to decide who gets the cookie in XI was crap. At least in the FATE system (when it's functioning as intended) the reward goes to whoever did the most of something, not the luckiest person. Just like in XI HNMs, teaming up with people gives you a greater shot at the reward. The only thing lacking is the actual rewards.

    (Note: I wrote this post hours ago but #*&^*$#ing posting limit)

    Pretty much. Seems like the main concern players have are "bots" or "claim wars". FFXI systems are a decade old they could definitely improve upon them.
    The thing that's good about NMs in fates is your chance at a reward is consummate with how much you contribute to the battle. If you play poorly / don't do enough, particularly in the fates with a large crowd of people present, you are less likely to get rewarded. Under the classical HNM system in XI, the reward generally goes to whoever happens to push the "claim button" at just the right time- something which takes no skill or manliness or anything other than luck. I'm kinda repeating myself here, but the problems with XI's HNMs can't be stressed enough.
    (1)
    Last edited by Alhanelem; 11-22-2013 at 09:42 AM.

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