Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 65

Hybrid View

  1. #1
    Player
    DakkonBriefs's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    51
    Character
    Dakkon Briefs
    World
    Excalibur
    Main Class
    Lancer Lv 70
    the game feels so bland in many ways right now, HNMs would spice up Eorzea, yes people fought over them but as I have said before, at least there was something to actually fight over.

    FFXIV feels like a kids baseball league nowadays, even if the team loses they get a trophy.
    (1)

    Dakkon - Shiva - FFXI
    Dakkon Briefs - Excalibur - FFXIV
    HoCD - Vindicated - Chocobo Knights

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by DakkonBriefs View Post
    the game feels so bland in many ways right now, HNMs would spice up Eorzea, yes people fought over them but as I have said before, at least there was something to actually fight over.

    FFXIV feels like a kids baseball league nowadays, even if the team loses they get a trophy.
    We have HNMs. They're called Behemoth and Odin. Granted, we need more, and I'm sure there will be more. 2.1 will address one of the main issues that makes them unplayable (being unable to see/target them or your party members).
    (1)

  3. #3
    Player
    DakkonBriefs's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    51
    Character
    Dakkon Briefs
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alhanelem View Post
    We have HNMs. They're called Behemoth and Odin. Granted
    I meant HNM in terms of dropping endgame gear.
    ----

    I miss camping behemoth in FFXI, sure we waited hours for the spawn and went days, weeks or even months without claiming, but when we did claim it, it was exciting and thrilling and also created memories that will last forever.

    My Linkshell camped Fafnir for years, and we only claimed it a few times, and only killed it once in those few years, but it made it an event that i will never forget. The build up of finally claiming it made me shake with excitement. Nothing has come close in XIV to this feeling.

    But now everyone wants there gear and they want it now, no patience, and what do we see because of this? 1000 people standing in revenants toll all in the same gear, same stats, with all the best gear in a matter of a couple months...

    Variety is the spice of life! i just hope they bring it to Eorzea.
    (1)

    Dakkon - Shiva - FFXI
    Dakkon Briefs - Excalibur - FFXIV
    HoCD - Vindicated - Chocobo Knights

  4. #4
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    We have HNMs. They're called Behemoth and Odin.
    Lots of fun, very functional, great drops, etc. Great example of FFXIV's HNM system. (Yes, this is sarcasm)

    I still see the same generic "long respawn timers" concept being thrown out there every other page. Has anyone read the OP I posted (in the 1.0 thread)? None of us want the 21-24 hour spawn times. None of us was 3 hour windows.

    But having a 2 hours NM, maybe a 6 hour HNM; Is that really so mind-blowingly bad to you? Is someone forcing you to camp it with us? While I completely understand that some of you don't like to even fathom camping an NM, some of us enjoyed it. What is forcing you to come out and camp with us? Notorious Monsters were an absolute staple of FFXI, and brought endless amounts of fun and content along with it. Now, was there frustration? Of course. What aspect of any MMO doesn't bring frustration? Open World content needs to be balanced with Instanced Content.

    And the comment about FATE NMs... I can't really take that seriously. A quick time event, with a "notorious monster" with no drops, and no other purpose outside of EXP? It may have the name of a notorious monster, but I'll refer to that as EXP.

    Regardless, I appreciate the input.
    (1)
    Last edited by ThePatriarch; 11-21-2013 at 11:17 PM.

  5. #5
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ThePatriarch View Post
    Notorious Monsters were an absolute staple of FFXI
    Obligatory "Then go play that game," response.

    But seriously, Odin and Behemoth are probably the closest you're ever going to get, so may as well deal. It's pretty obvious that square's plans for notorious monsters and similar content do not and will not extend beyond the FATE system.
    (2)

  6. #6
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    When idling waiting for a NM in 1.0 it was never long at all...and during the downtime I'd chat with my friends in my party...imagine that, being social!

    It never took more then 10 mins for most of them lol I dont really see the problem.

    Fates on the other hand encourage spamming your strongest skill over and over...so much fun heh it sounds good on paper but in reality its not that great and doesnt come close to replacing NM...just my opinion.
    (1)

  7. #7
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Because it's a not fun, dated, pointless mechanic, and because it favors people who can be on the game 18 hours a day because they have no job or life?
    People who play more, should have an advantage in a game. As for dated, not really. It would be like saying chess is dated and pointless because there are other newer board games available.

    Camping them regulary wasn't something I did, but it was fun when my LS got there once or twice and got claim on Fafnir. It was actually a lot more fun then just run to Behemoth fate and just spam spells.

    NMs should either spawn at a set interval, or they should spawn at a random interval- not a have a chance to spawn every 30 minutes for 3 hours bullcrap where you're basically forced to do nothing for 28 minutes, be alert with your trigger finger for 2 minutes, then go back to doing nothign for another 28 minutes until it finally pops.
    Because the world is so large and travel time is so slow in this game? You can do the same things you do during waiting for DF.

    They are still large, named monsters that have more hit points and do more damage than regular monsters. That's what NMs are.
    Named monsters and Notorious monsters are not the same thing. And fighting the fates don't give the same adrenaline kick that you got while fighting NMs.
    (1)

  8. #8
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    People dislike the idea of NMs that require camping in ARR for the same reason many disliked the idea in XI; erroneously feeling alienated. The perception that one is "missing out", cannot possibly participate in some content, or will not be as "elite" as others by obtaining such and such item strikes fear into many when the real problem lies in the player. If our progress in a game is a measure of not only the time we spend in a game but also of the quality of that time, then those who devote their time to camping monsters on timers should be rewarded.


    At least very least, it would add some spice to a rather lifeless world outside of instances. FATEs, while fun, engaging, and rewarding are really just big free for alls where we know for sure what the end result will be for ourselves. In XI I frequently stressed out over getting gear that required camping, but that was only because I desired it for myself. Solution? I devoted my time to camping this gear and despite taking weeks or months, when I finally got it I felt an actual sense of accomplishment that didn't fade the next day or week or month.

    Not saying ARR should take XI's early extreme, just stating that time investment over a long period of time has its merits. You're not disenfranchised if you don't have time or the will to do that.
    (0)

  9. #9
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Different claim system. Not going to happen.
    (1)

  10. #10
    Player
    Talynia's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Talynia Moshantu
    World
    Exodus
    Main Class
    Arcanist Lv 50
    I never played XI but I have experienced the whole go to a point and wait for "insert monster name here" and hope you get the claim on it. I hated it then and I'd probably hate it now. Being social with my FC/LS members isn't enough of a filler for me to wait on spawns, sorry. With that said I do like the ideas though.

    I think there should be NM mobs from the levels 1-50 and each kill should be added to the achievement log. It would be cool of each major zone had titles, pets, and vanity stuff for x amount of kills. On top of that each one should drop something awesome for that particular level but I don't think it should be anything raid equivalent for level 50. It would be cool if some of the drops were for crafting certain things for player housing or cool pieces of gear. Possibly drop something of the DL equivalent gear wise.

    Going off the contribution system in XIV if NM is implemented most, if not all, will probably be tied to the fate system but that doesn't mean SE can't make them dynamic and fun even with a large group of people. To keep with some of the claiming theme though for the people who DO enjoy that thrill whichever group gets the claim should have percentage chance to get w/e item drops. Personally I do not want to see all of them tied to a fate though. Just because I do not like spawn camping doesn't mean some of the NM shouldn't have a "fight" over a claim. Variety is the spice of life after all and people can't be afraid that everything implemented will be bot infested when it comes to the open world.

    Are 'pop nm' where the nm drops an item and with that you can spawn another NM only your group can do?
    (1)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast