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  1. #21
    Player
    AndyBartlett's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    White Wizard
    World
    Moogle
    Main Class
    Miner Lv 30
    Why do people moan about having to camp HNM's for hours at a time. If you don't wana go and camp then don't do it...simple, but at least if there in the game then people who find camping HNM's fun has something to do end game.
    And don't start with the whole well rmt will just bot them. Cos theres an answer to that as well...its called bind on pickup!!!

    Fact is people are moaning about end game content so bring HNM's and NM to xiv and let people decide for them self if they wana camp them or not.
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Why do people moan about having to camp HNM's for hours at a time.
    Because it's a not fun, dated, pointless mechanic, and because it favors people who can be on the game 18 hours a day because they have no job or life?

    You can't seriously tell me with a straight face that sitting in one spot for hours at a time waiting for an NM to appear is fun (totally ignoring whether or not there is any competition for the claim, which doesn't exist in FFXIV anyway because anyone can attack a monster and be rewarded as long as they contribute enough).

    If you try to tell me that's fun, then you're lying. Waiting is never fun. The fun part is fighting the (hopefully challenging) monster and maybe getting rewarded,

    I can accept that some people loved the competition aspect of old school NMs. That's fine. But you don't need to have mindless stand around do notihng waiting to have that. And what I'm refering to specifically is spawn windows. NMs should either spawn at a set interval, or they should spawn at a random interval- not a have a chance to spawn every 30 minutes for 3 hours bullcrap where you're basically forced to do nothing for 28 minutes, be alert with your trigger finger for 2 minutes, then go back to doing nothign for another 28 minutes until it finally pops. You do NOT NEED this to have competition, or to have a fun, challenging fight. You know you have a flawed system when most people are actually playing iSketch or some web game on the internet between spawn windows, instead of actually playing the game itself.

    TL;DR:
    Idling around waiting: Not fun.

    Killing things: Fun.

    what's not to understand?

    All of this is ignoring the fact that we ALREADY HAVE NMs. They're all over the world. They are still called NMs even if there is a blue circle around their location on the map when they pop. They are still large, named monsters that have more hit points and do more damage than regular monsters. That's what NMs are.
    (1)
    Last edited by Alhanelem; 11-21-2013 at 02:59 PM.

  3. #23
    Player
    chubnasty's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Venin Asag
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    keep your final fantasy xi out of my xiv
    (3)

  4. #24
    Player
    DakkonBriefs's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    51
    Character
    Dakkon Briefs
    World
    Excalibur
    Main Class
    Lancer Lv 70
    the game feels so bland in many ways right now, HNMs would spice up Eorzea, yes people fought over them but as I have said before, at least there was something to actually fight over.

    FFXIV feels like a kids baseball league nowadays, even if the team loses they get a trophy.
    (1)

    Dakkon - Shiva - FFXI
    Dakkon Briefs - Excalibur - FFXIV
    HoCD - Vindicated - Chocobo Knights

  5. #25
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by DakkonBriefs View Post
    the game feels so bland in many ways right now, HNMs would spice up Eorzea, yes people fought over them but as I have said before, at least there was something to actually fight over.

    FFXIV feels like a kids baseball league nowadays, even if the team loses they get a trophy.
    We have HNMs. They're called Behemoth and Odin. Granted, we need more, and I'm sure there will be more. 2.1 will address one of the main issues that makes them unplayable (being unable to see/target them or your party members).
    (1)

  6. #26
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    When idling waiting for a NM in 1.0 it was never long at all...and during the downtime I'd chat with my friends in my party...imagine that, being social!

    It never took more then 10 mins for most of them lol I dont really see the problem.

    Fates on the other hand encourage spamming your strongest skill over and over...so much fun heh it sounds good on paper but in reality its not that great and doesnt come close to replacing NM...just my opinion.
    (1)

  7. #27
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Because it's a not fun, dated, pointless mechanic, and because it favors people who can be on the game 18 hours a day because they have no job or life?
    People who play more, should have an advantage in a game. As for dated, not really. It would be like saying chess is dated and pointless because there are other newer board games available.

    Camping them regulary wasn't something I did, but it was fun when my LS got there once or twice and got claim on Fafnir. It was actually a lot more fun then just run to Behemoth fate and just spam spells.

    NMs should either spawn at a set interval, or they should spawn at a random interval- not a have a chance to spawn every 30 minutes for 3 hours bullcrap where you're basically forced to do nothing for 28 minutes, be alert with your trigger finger for 2 minutes, then go back to doing nothign for another 28 minutes until it finally pops.
    Because the world is so large and travel time is so slow in this game? You can do the same things you do during waiting for DF.

    They are still large, named monsters that have more hit points and do more damage than regular monsters. That's what NMs are.
    Named monsters and Notorious monsters are not the same thing. And fighting the fates don't give the same adrenaline kick that you got while fighting NMs.
    (1)

  8. #28
    Player
    DakkonBriefs's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    51
    Character
    Dakkon Briefs
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alhanelem View Post
    We have HNMs. They're called Behemoth and Odin. Granted
    I meant HNM in terms of dropping endgame gear.
    ----

    I miss camping behemoth in FFXI, sure we waited hours for the spawn and went days, weeks or even months without claiming, but when we did claim it, it was exciting and thrilling and also created memories that will last forever.

    My Linkshell camped Fafnir for years, and we only claimed it a few times, and only killed it once in those few years, but it made it an event that i will never forget. The build up of finally claiming it made me shake with excitement. Nothing has come close in XIV to this feeling.

    But now everyone wants there gear and they want it now, no patience, and what do we see because of this? 1000 people standing in revenants toll all in the same gear, same stats, with all the best gear in a matter of a couple months...

    Variety is the spice of life! i just hope they bring it to Eorzea.
    (1)

    Dakkon - Shiva - FFXI
    Dakkon Briefs - Excalibur - FFXIV
    HoCD - Vindicated - Chocobo Knights

  9. #29
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    People dislike the idea of NMs that require camping in ARR for the same reason many disliked the idea in XI; erroneously feeling alienated. The perception that one is "missing out", cannot possibly participate in some content, or will not be as "elite" as others by obtaining such and such item strikes fear into many when the real problem lies in the player. If our progress in a game is a measure of not only the time we spend in a game but also of the quality of that time, then those who devote their time to camping monsters on timers should be rewarded.


    At least very least, it would add some spice to a rather lifeless world outside of instances. FATEs, while fun, engaging, and rewarding are really just big free for alls where we know for sure what the end result will be for ourselves. In XI I frequently stressed out over getting gear that required camping, but that was only because I desired it for myself. Solution? I devoted my time to camping this gear and despite taking weeks or months, when I finally got it I felt an actual sense of accomplishment that didn't fade the next day or week or month.

    Not saying ARR should take XI's early extreme, just stating that time investment over a long period of time has its merits. You're not disenfranchised if you don't have time or the will to do that.
    (0)

  10. #30
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Different claim system. Not going to happen.
    (1)

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