See the thread in my signature, as it is a thread I made in 1.0 and we can't bump it any more because of that.
Ideas? Suggestions?
See the thread in my signature, as it is a thread I made in 1.0 and we can't bump it any more because of that.
Ideas? Suggestions?
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
You mention "HNM" and that scares me.
HNM was an awful system that promoted cheating and d'baggery because the loot was special and rarely rare to drop. I don't know if bot-claiming would work in this game, but I've heard bad things about the security of client<>server transmissions.
"Hey guys, window's soon, let's go sit in the zone for several hours."
If you don't really mean HNM, then clarify because...no.
I like world bosses, I like hard world bosses, but I dislike systems that can be exploited not for more pleasure for you, but more grief for others.
That Chimera in Northern Thanalan is a good example of what could be a hard world boss. Raise the stakes for 50 cap and aim for at least Garuda weapons, put a high limit on participants (48 people?). Make add control/elimination a must.
Make the only form of entry duty finder, so everyone gets a crack at him. It should probably be required that you duty finder in groups.
The maturity level of the mmo audience has degenerated so far that open world bosses just really aren't that important to me.
Last edited by Steeled; 11-20-2013 at 11:43 AM.
Competition scares a lot of players. Handouts are the best way to handle gear.
Last edited by Doo; 11-20-2013 at 11:46 AM.
Oh whatever, paying real life money for a program to claim wasn't competition. Some of the bot programs were charging thousands of dollars for a server-exclusive license so that you wouldn't be facing some other group with the same software. Although buying the software was no different than obtaining an alternative for free. It was doing for groups what they didn't have the confidence to do themselves.
It was cheating. Fair competition scared those people.
Dragging flies through fafnir so he spun and tail swiped wasn't competition.
It was being a dbag.
Last edited by Steeled; 11-20-2013 at 11:48 AM.
Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
/macroicon "Shield Lob"
/ac "Shield Lob" <t>
/marking attack1 <t>
Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars
How about, ZNM
Forced pop NM's (Alky, Sky Gods, etc)
Regular ground NM/HNM... Leaping Lizzy, Valkurm Emperor, etc etc (low spawn time/low drop rate)
Open world content could add so much to this game, outside of the standardized purely instanced game it is shaping to be.
Outside of fates, the open world has literally no meaning. Wandering around these beautiful maps, with nothing to do in them outside of level up.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
These points are a lot more meaningful than starting off with just mentioning HNMs. Think of it from the perspective of when us FFXI players first started. Remember hearing about the possible benefits of killing NMs? Remember your first encounter with an NM? Thinking "weird, this monster has an odd name to it" and not even knowing what was in store (usually an unexpected death if it wasn't significantly lower level). We weren't started off with HNMs and what gear we can get from racing to endgame. The allure began from the fact we could come across special rare monsters at a point when we didn't care about numbers/gear, just the thrill of content (adventure).
Want some real competition? Do PVP.
Claim wars is a crap game mechanic where 1 player (or their party) gets to experience content while everyone else that lost claim gets to have wasted their time.
*rolls eyes*
Lets compare actual PVP with claim wars:
- In PVP all parties experience content.
- In claim wars only the party that wins claim gets to experience content.
This is why claim wars are a crap mechanic. I want to actually play the game.
For the guy that actually posted an argument with thought behind it:
- I have zero issues with stuff like Dynamis, Limbus, Salvage, Nyzul, Einherjar. I also have zero issues with stuff taking a lot of effort (time really) to obtain.
But camping NM/HNMs? **** that crap. I probably spent more of my FFXI endgame career camping stuff than actually fighting stuff.
Last edited by Gilthas; 11-22-2013 at 04:59 AM.
PvP has never had any significance in the prior MMO made by SE. I do hope that changes in this game, but my breath is held. We all remember ballista. Fun, but nothing great.
And I do appreciate your empty statement about claim wars. First time I think anyone has brought it up. None of us want it either.
But on the topic of NMs (in a sense), how about the items that came with it? A lot of these drops were very rare, as many of us have stated. Although we don't want to redo some of the fights that dropped said items, just how rare were they?
Lets say 2005-2006. You saw someone wearing a crafted haubergeon (which was worth some bucks back then!), it was pretty cool. They obviously crafted and worked hard to get one. Now lets say you saw someone walking around in an Armada Hauberk... On most servers, you could count the amount of people who had one on one hand. Same goes for items like Defending Ring, and some relics. Items back then had significant value, and awe factor. Relics in FFXI were incredible, and made most of us stop and stare. IMO, that is how a relic should be.
In FFXIV, a relic is a toy you can get in about 4 hours (pending you have tomes stacked up beforehand). Right now, the hardest set of items to get is Allagan right? How hard are those items to get? When you see someone standing in a piece of allagan is it very impressive? Yeah, but its nothing in comparison to items in FFXI. The amount of work put in to get almost every item in FFXIV can be counted in days, as compared to XIV's older brother where you put in copious amounts of work to get your shiny item, and it held its "awesomeness" for months, years really. This is something I believe FFXIV severely lacks. Everyone has the same items. We all wear the same gear. Adversity among gear is just terrible in this game. Outside of allagan weapons, there are no items that give you that epic feeling of achievement.
Albeit, we all know where the MMO crowd is going. Putting in hard work to get specific pieces of gear is seemingly a thing of the past. Anything past a couple days of working towards a specific item is quite frowned upon, and we should all be able to wear the same gear because the people new to this game shouldn't be left out right? Why can we not have a very limited set of content aimed at people who don't mind putting in the extra effort, possibly over a period of a few months (weeks maybe, months scare people). ZNM progress comes to mind here, going for drops from the T4 Mobs, and then taking a stab at PW. How about, Einherjar? That's instanced!!!! Odin had great drops, many of which were quite rare.
In the end I think it once again boils down to just plain old "we need more content". I just like to think that there may be a little content for the ones of us who enjoyed FFXI's content (Dynamis/Limbus/Ein/Kings/world NMs, see the SS below/etc/yada/ramble)
And yes, I know, camping sucked, losing sucked, but feel free to go ahead and tell me again.
Last edited by ThePatriarch; 11-22-2013 at 03:58 AM.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
That's the point of a claim system someones gotta lose and waste time. Not everyone gets a cookie. If you can't handle you could always craft enough money to buy it.
P.S Video games are a waste of time.
P.P.S Claim system is over a decade old in ffxi, it can be improve dramatically.
Last edited by Doo; 11-22-2013 at 03:56 AM.
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