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  1. #1
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60

    To those of you who miss "Healing" for 3000

    Warrior with 8500 HP in Defaince
    Enemy charges an attack for 8000 Damage.

    Old Warrior takes 8000 Damage
    (Healer cries a little and starts casting Cure 2 for 2000 Heal.)
    -Berserk Inner Release IB crit for 3000 (Lets just stop and consider how improbable/impractical this is.... It can happen once every 90 seconds, IF you crit)
    Old Warrior HP now = 500 + 3400 = 3900: + 2000 = 5900 HP.

    Vs. No Crit Berserk IB- for 1300
    500 + 1300 = 1800: +2000 = 3800 HP (Most likely scenario)

    vs unbuffed IB for 1000
    500 + 1000 = 1500: +2000 = 3500 HP (Highly common if using your abilities often)

    New Warrior uses IB pre-Strike
    New Warrior Takes 6400 Damage
    Healer starts casting Cure 2.
    New Warrior HP = 2100 + Cure 2 for 2400 = 4500 HP

    It only looks good if you Critical IB, which you can't rely on. The problem starts up once that large hit goes through. The new Warrior has a MUCH larger buffer, and added Mitigation for the next 2 attacks he will take. Tanking is NOT about chance, it's about consistency.


    -I'm at my post limit... >.< AppleGrocer, your 100% with me here, I love it! You seemingly mirrored my post in another thread about someone crying about "Identity" as well.

    And Delorean - All damage be it small or Large still works the same way with %'s. + this gives warriors a reason to stop overlooking Storms Path. The 150 point heals from it will keep any Solo-playing warrior along side IB. Now we need to use all of our attacks, instead of leaving one in the dust. + We have a better unchained Cooldown, which will help Storms Path Heals, as well as damage mitigation on Vegence, also on a low cooldown. So Warriors are not losing out on anything for level up content.
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    Last edited by ZDamned; 11-22-2013 at 01:03 AM.

  2. #2
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I think people understand that 20% off of 8100 is quite a bit and that this change makes the numbers more consistent and effective.

    But for lower end content, what Inner Beast does right now is superior. It's been part of what has made Warriors fun to play.
    (0)

  3. #3
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    I couldn't agree more. Well, truth be told you could slap a second, or even a third, berserked IB on there, but that opens another can of worms with the proposed Defiance changes and how uncomfortable it is for us to currently build 5 Wrath on Coil bosses.

    I think what most people are upset about is the loss of a Warrior's "identity," i.e a self healing, reactive tank rather than a proactive mitigation tank. The thing they don't realize is that "identity" of a reactive tank really just put more pressure on healers rather than give us any sort of additional control. We aren't "harder to play" or require "more skill to tank" than a Paladin, we are just harder to heal and require a more skilled healer.

    The mitigation changes are a good thing IMO, they give us the control that we actually need in order to be "skill" based tanks (short CD's that can be mixed and matched and timed for effectiveness, proactive mitigation tools that we control rather than reactive ones that cause almost universal overheals and simultaneously require our healers to pick up the slack, no longer being at the mercy of RNG-near-instadeath when it comes to high damage situations like 4 stack Caduceus, etc.)

    Yes, we may have lost the "identity" of the reactive self-healing tank, but that was never a thing in the first place. What we are now is an MP sponge that's hard to heal, unpredictable, and who's survivability is almost completely in the hands of our WHM's and SCH's. We don't "react" to jack, we sit there and hope that our healers can react accordingly to our sporadic, unreliably spikey, shoot-yourself-in-the-foot-esque attempts to spastically heal back the damage we just took.
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