Quote Originally Posted by Espon View Post
The traits that I have the biggest issues with are the increase stats ones. They're so boring and they might as well just be baked into your level up. I rather see them replaced with ones that affect skills.

I don't really agree with your Arcanist choices, as they generally feel like upgrades on skills you've already been using.
Enhanced Pet Actions: 20% chance of increasing spell speed by 20% when pet deals critical damage.
You cant even feel this once you get it. Your pets crit so little and the effect only has a 20% chance to happen. It is never there when you need it. If this skill happened whenever your pet crit and had like a 20 second cooldown. It would make sense. However it doesn't and it feels weak.

Energy Siphon: Doubles the amount of MP restored by Energy Drain.
"double" at level 36 is not even enough for an extra spell. I don't see how this feels like an upgrade. You don't even use the skill again after level 35 and you get Fester for SMN. SCH can't even use the spell endgame because we don't have enough ACC. If this also came with an effect like "this spell can no longer miss" I would be happy with it.

Enhanced Rouse: Shortens Rouse recast time to 60 seconds.
You had the skill for 6 levels. There was no reason for this to not be base. I don't see how this feels like an upgrade.