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  1. #11
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    While some do seem kind of "meh" boosting abilities with traits sort of makes sense in the long run, one of the adjustments they have said they will be looking at is cross class skills, so some that may not be crossclassable? now, may be in the future, this way maybe they won't have to do much adjusting in the future with them. I loved energy siphon, but I was rocking scholar whilst leveling up the arcanist, so fester didn't factor in on that. And for engame, I use energy drain as a scholar in coil, presplit caduceus there is no need for sacred soil or lustrate, I've never had it miss tossing it at the snake, or throwing one at a slime when it spawns. Turn two healing isn't an issue, plenty of use there, not going to mention three, and four only time I may use it is on the second wave on the second soldier while I am dotting it up. Not counting the stat boost and damage/healing increase traits, they do seem like they were tossed in at the last minute to make it feel like you were getting something a little more often while leveling. Then there is the possibility that they are saving something in the future for us with level cap increase, they are adding things in from older Final Fantasy games, why not add something in from an older Final Fantasy XIV, and maybe when you hit say 55, certain traits will become crossclassable, don't see this one happening, but hey, I like being able to set not only abilities but also traits.
    (0)
    Last edited by Mcshiggs; 11-20-2013 at 07:53 AM.

  2. #12
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Steeled View Post
    Honestly, I'm more bothered by the "Enhances [x]" traits. I don't disagree about Flash being made baseline, but aside from that, trats evolving your abilities makes sense.

    I'd make T1 of Enhances [stat] traits just be a percentage base. 10%? I don't know. Could be geared or ungeared. Could/should factor in your bonus point allotment.

    For GLA, I'd add "Manapart" - Mana restoration is increased while under the effects of rampart.

    For MRD - TP costs are halved while under the effects of Bloodbath.

    For WHM - Your regen spells generate less enmity.

    For ACN - Nearby targets gain a boost to a related stat while a pet is out. (Ifrit STR, Garuda INT, Titan VIT, Eos MND)
    Out of your designs I liked your ACN one the best. However you need to also add the 2nd Fairy. Fairy 1 MND, Fairy 2 PIE
    (0)

  3. #13
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Phaylis View Post
    I think many of the enhanced abilities that extend duration are built around change in rotations by added new skills. So to attempt to make them more fluid in rotations. For example the duration of the buff from heavy thrust is just about right for the rotation up till you get the buff. At that time I added a few more skills in and was having to clip it to make sure if would last through my rotation. When I had the buffed version, as long as I don't have to mix up my rotation, it flows. So many of these enhanced versions are not necessary at low levels and if were base it wouldn't hurt but not necessary.
    While I do understand that. I feel like a lot of the "lower cooldown" traits are lame and annoying.
    (0)

  4. #14
    Player
    PennyDreadful's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Penny Dreadful
    World
    Ultros
    Main Class
    Arcanist Lv 50
    IMO these traits exist in part to keep cross-class abilities from being too powerful. As SCH I can take Protect from CNJ, but without Proshell (a CNJ-only trait) the buff only mitigates physical damage.
    (0)

  5. #15
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by PennyDreadful View Post
    IMO these traits exist in part to keep cross-class abilities from being too powerful. As SCH I can take Protect from CNJ, but without Proshell (a CNJ-only trait) the buff only mitigates physical damage.
    I understand that. As you noticed I called out very few cross class skills in this. Most of the stuff I called out were unique to that class. ACN Rouse, MRD Thrill of Battle, LNC Life surge and so on.
    (0)

  6. #16
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PennyDreadful View Post
    IMO these traits exist in part to keep cross-class abilities from being too powerful. As SCH I can take Protect from CNJ, but without Proshell (a CNJ-only trait) the buff only mitigates physical damage.
    To be honest, I think it's more because they refuse to give two classes the same spell and that (this part is sensible) they don't give jobs traits to support cross class abilities. It's why there's Cure/Physick Raise/Resurrection. They couldn't justify a clone of protect just to justify sch getting proshell. SCH is not very inferior to whm, it isn't really at all, it's just different, but it does have some flaws (like Adloq not being stackable, not the best pet AI) and some boons (never runs out of mp) and the value of not having proshell is rarely noticed because you usually have a WHM as well.

    That said, I like both. For me SCH is more fun, because dps'ing seems more...in tune with the class. Stone II is boring and Holy is too expensive on mp.
    (0)
    Last edited by Steeled; 11-20-2013 at 10:46 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  7. #17
    Player
    PennyDreadful's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Penny Dreadful
    World
    Ultros
    Main Class
    Arcanist Lv 50
    There's already an intensely stupid thread arguing about SCH vs. WHM so lets not do that -- I wasn't complaining, just giving an example.
    (0)

  8. #18
    Player

    Join Date
    Sep 2011
    Posts
    430
    They really need to do a lot more with the classes in this game. There is literally more customization for our Horsebirds than there is for the main classes; they even have vanity items. Simply mind boggling. You'd think that they would want the class system to have more depth of choice than the freaking mount I ride around on, but I digress.

    Maybe they thought stat points and cross class abilities would be enough, but you just dump stats into your main stat unless you want to gimp your character, and there's some cross class abilities that or more or less compulsory and others that are 100% useless for the job you're playing. Maybe if the base jobs, which can be a little more free-form, had a place in the game things would be different. Overall, I find the job/class system to be extremely shallow and a complete waste of potential.

    Sorry this was off-topic, but when I thought about the OP, this is what came to mind lol.
    (1)

  9. #19
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    I would rather they be added to already existing skills.

    There is too many skills to worry about in this game as it is and with the crappy poorly implemented macro system, yeah.....with the exception of maybe one or two job roles that require very little attention or skill usage.
    (0)

  10. #20
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Anyone else have any feedback or am I one of the few that care about these poor designs.
    (0)

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