

Just to point out, my reply wasn't directly aimed to you, but mostly to OP, and generally to everyone who think this would solve something.ok so the sarcasm wasnt noted...No i do not want to "fuck up the market" as you politely stated, but if one thing is fixed they will find something else to bitch about. SE said they are working on RMT botter, it doesnt happen over night, and its not like they can just press a button, this is a situation that requires something alot of gamers lack...Patience... I am guilty that i want things yesterday, and then tomorrow i will want something else two days ago, but this game is only 2 months old, RMT is a big issue, but there are other issues they are also dealing with, so we just have to be patient and hope like hell SE follows through with what they say they are going to do


I'm not sure vendoring shards is the best answer but shards are a broken element of crafting. They weren't meant to be ATK Mined one at a time. As grindy as 1.00 was, even the 1.00 design saw that.

The OP is def right about shards being free range for RMT. If i had my way id jsut say eliminate them completely. Then gil sellers would just have to rely on hacking for gil. or i guess fleece botting and stuff but thats insignificant compared to botting shards. I doubt rmt people are crafting 2 stars or materia farming and other than that there really is not much more ways to make gil.



This will solve nothing....
If you make shards redundant they move onto another item.
Make that redundant, they move onto another item.
Did you forget that botting contains zero effort? They don't care where they get their gil, so long as they can bot it.


The only thing I think needs to be changed is some sort of cap on how many shards can be put on the market boards by one player at a time. Unlike any other farmable material, which are limited to 99 stacks, you can basically place as many shards up as you want (I saw someone with a 9000 stack of wind shards up for sale last Sunday)
I don't think shards should have strict cap, but some sort of throttle needs to be placed. I watched one player market off somewhere between 100,000 to 200,000 shards over the course of last week. They'd have 15 3k stacks of one shard time up one day, 15 3k stacks of another element the next day, and so on. That is just insane and cannot even be remotely reproduced by any other material or combination of materials due to retainer limits.
Maybe a limit of 10k shards on the market board per week as that shouldn't harm legitimate shard farmers.
SE could just simply cap the quantity field to 99 for everything stackable.
I love shards and crafting. It reminds me of the XI days but with a twist. Crystals have become a critical part of the lore around Final Fantasy and I think the idea of shard affinity for recipes is a great idea. Rather than start a fire my CUL can use a fire shard... and so on. Now the hot topic of RMT and shards is one that gets me worked up as I have a list of 15 new bots I have found mining / gathering notes around my server. The idea of shard sale limits is a great idea because it would slow the pace of gil accusation for RMT and choke them out. Even remove shard storage from retainers for that matter. Get rid of RMT. If your low on shards go get some pick up that hatchet or pickaxe.
Ok- Add shard to NPC.. u think this will solve? not really they will just find something else to farm to sell. The next thing u add to NPC, they find next stuff to bot, rinse and repeat. Not gonna solve at all.
Suggestion Add a skill where you can get +10shards every 2 mnts
+50 shards every 10 mnts
+ 100 shard every 1 hour
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