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  1. #21
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Elexia View Post
    I was mostly talking about in general because it always irked me the way the Rapier (or Epee for those specific people :P) were handled in XI lol. Since it's inevtible they'll get around to adding Rapier class weapons since the long/broad/scimitar can only go so far.

    Hell even in Ys VI Adol handled the Livart, Blirante and Ericcil (the Epee) differently xD.
    yeah, i agree, D: i wanted rapiers and Epees to have a different combat anim, but sadly they got classed as 'sword' and that was the end of it. FFXI however had those restrictions for a reason, every new anim set required more space, and the ps2 hard drive wasn't exactly huge, they used it a lot more in japan than everyone else did because we didn't get many of the other games to utilise it.
    (0)

  2. #22
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aver View Post
    If they made RDM the way RDM was supposed to be, FFXIV would be more even more redmagefantasyXIV than XI was.
    A fighter mage class designed with fighter mage mechanics and a magic fencer-type weapon in mind suddenly becoming popular? Naw. >.>
    I was mostly talking about in general because it always irked me the way the Rapier (or Epee for those specific people :P) were handled in XI lol. Since it's inevtible they'll get around to adding Rapier class weapons since the long/broad/scimitar can only go so far.
    And we agree with you. Rapiers, Epee and Sabers need their own animations, which will (hopefully) most likely be a consequence of the Fencer class being added.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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