http://i43.photobucket.com/albums/e3...e/NetTroll.jpg
Seriously though, the world does need more interaction, we don't even have to open up doors anymore...
http://i43.photobucket.com/albums/e3...e/NetTroll.jpg
Seriously though, the world does need more interaction, we don't even have to open up doors anymore...
Trying to stay on topic, I agree that we need more ways of movement in this game. Swimming alone would be great, seeing that you could then add encounter mechanics like the boss room suddenly filling with water or some lethal liquid as part of the boss fight. Swimming animations also double for gliding, assuming you are wanting to implement a boss with wind and gust mechanics as part of the encounter. If you want to go crazy, you could even use it to simulate zero-gravity where applicable (oblig. WoW mention: like the Kael'thas Sunstrider encounter in Tempest Keep: The Eye)
Jumping means you can add platforms and other things during encounters. Like say, phase 2 of a boss fight being the room flooding with magma and you having to avoid it as best as you can by jumping from platform to platform trying to get to safer elevation to continue the boss fight.
Ropes are kinda meh but it does add something different to already mobility-stunted games like FFXIV and XI.
Last edited by Duelle; 05-29-2011 at 08:56 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
God Forbid!
This is [SIZE="6"]Blasphemy[/SIZE] in it's highest possibly grade!!!!
I used to be Noomy...then i took shiva's Hail Storm to my knee...
Screw it. We need virtual reality right now, where we can do anything humanly possible, as well as all the final fantasy thingies. I want to put on a visor thingy and be right in the game and I WANT IT NAO!
XD j/k but yah... ropes may seem boring, but its a hell of a lot better then what we have now. If i signed in after 1.18 and i could climb a rope ide be happier then a pig in sh!t. ;D
That rope must be stretched preeeety tight, since it seemed to be completely unaffected by the characters climing across it.
if you want that crap people here runing out of dumb sh*t to add there is no reason for it there no reason for jump all these trolls and ppl who should leave this game should do so and let the people who will continue ffxiv help devs fix it not add crap like this
hires.jpg
This moderator is trolling.Hello Everyone!
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More on-topic: Probably never. It'd be cool but it's not really necessary. I'd probably just shimmy my way up and down the rope for hours on end as my Lalafell because it'd have a funny animation, though
Peach Parfait/Khulan Angura on Gilgamesh
The more we can do and explore in weird ways just makes the game funner. Exploration was a huge factor in ffxi and it made it really fun but it was just missing the different ways to get around from place to place like this. So really, why not? Once we get some content and all the current problems are ironed out, there really isn't a reason not to include it, besides their time could be used elsewhere, but if they are just aiming for more content/diversity/bettering the game, i'de say weird stuff like this would be perfect. Also, it does kind of give a feeling of next-gen. I see next-gen games as games where almost anything is possible, and this sure fits in that category.
patch 2.?? maybe but i doubt they'll add something that needs it. unless its pvp where you invade something
If everyone who thought XIV was missing something or needed something else left right now, there wouldn't be anyone here. You'd have yourself and maybe Abriael left. Hope you guys are on the same server.
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