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  1. #1
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    Mar 2011
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    Ul'dah
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    1,064
    Too bad that there's absolutely nothing interactive in watching a character climbing a rope for a minute. If interactivity is what you were advocating, you failed horribly in chosing your example.
    Interactivity is the act of interacting with an object in the environment, the object is, most of the time, just a mob but in the case of the video Vesperia linked its a rope, so yes it is actually interactive...its more interactive than crafting. This said I'm pretty sure Vesperia (the troll that he is and all!) doesn't literally mean he wants to see the same exact rope at the same exact angle make an appearance in FFXIV but its what the rope represents and what it represents is more diversity and interactivity, whether that comes in the form of a rope or otherwise is irrelevant and god knows, the game needs more diversity.
    (2)

  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Trying to stay on topic, I agree that we need more ways of movement in this game. Swimming alone would be great, seeing that you could then add encounter mechanics like the boss room suddenly filling with water or some lethal liquid as part of the boss fight. Swimming animations also double for gliding, assuming you are wanting to implement a boss with wind and gust mechanics as part of the encounter. If you want to go crazy, you could even use it to simulate zero-gravity where applicable (oblig. WoW mention: like the Kael'thas Sunstrider encounter in Tempest Keep: The Eye)

    Jumping means you can add platforms and other things during encounters. Like say, phase 2 of a boss fight being the room flooding with magma and you having to avoid it as best as you can by jumping from platform to platform trying to get to safer elevation to continue the boss fight.

    Ropes are kinda meh but it does add something different to already mobility-stunted games like FFXIV and XI.
    (1)
    Last edited by Duelle; 05-29-2011 at 08:56 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
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    I don't ever want to do this.
    Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."

    Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.

    This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
    (0)

  4. #4
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Lerris View Post
    I don't ever want to do this.
    Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."

    Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.

    This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
    I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it taking 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.

    What if it was used to climb up a mountain and there being multiple paths going up, not all of them the right choice with surprise mobs attack (they could even design leves with that and the paths being random.. that would make some leves more diverse and less repetitive if it wasn't so predictable where you have to climb).

    That's more how I see it.. not just ropes for the sake of having ropes, or climbing just for the sake of climbing. I see it being implemented with a purpose to it content-wise. I don't think people would fall asleep because they have to climb stuff.
    (1)
    Last edited by Perrin_Aybarra; 05-28-2011 at 01:31 AM. Reason: type too fast

  5. #5
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    Quote Originally Posted by Perrin_Aybarra View Post
    I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it take 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
    (0)

  6. #6
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Lerris View Post
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
    (0)

  7. #7
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    Quote Originally Posted by Perrin_Aybarra View Post
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
    The most enjoyable/addictive games are very simple. They take a small number of features, and do them well.
    The video was a perfect example of why you shouldn't add features for the sake of adding features. It was also a terrible example of interaction with the world. What I got out of the video is the message that other MMOs also suck badly. Not the message the OP was trying to send, I agree.

    Let's allow SE to focus on what they do well, and not distract them with demands for extraneous features that other games do poorly.
    (1)

  8. #8
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Open world areas: No thanks.

    Dungeons, raid-zones, instanced-zone: yes please!

    I would love to be immersed into the world by seeing a short cs of a NPC tossing a grappling hook over the ruined walls of Shar'lyan (or however you spell it) and telling us that there is treasure the Garlean Empire forgot to claim hidden within the capital building or whatnot. Then having to climb said rope up the wall, zip line down with my weapon to the ground floor and work my way through an immersive and environmentally challenging dungeon that also includes challenging monsters to fight.

    I don't want another Dynamis where the most challenging bit was to "hug the right wall" when passing the "Death House" in Dynamis-Windurst...
    (1)

  9. #9
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    SHJcules's Avatar
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    Mar 2011
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    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Exploring places, that you really aren't supposed to be in, is the true meaning of adventuring. As it stands now, nearly all of Eorzea is wheelchair accessible. The people against this should ponder it a bit further, instead of imagining a copy/paste of the video in op.

    How about a system where the climbing/descending is just a means to get somewhere, and not an active control system that you have to navigate, since that seams the biggest complaint towards it. With proper item equipped, you approach the sweet spot, and get an action cue to climb/ascend/descend etc. Then, just a small simple 3 second scene loads showing your guy do the work automatically, and voila you reach random unreachable destination. What awaits, no one is sure till you get there! Something like omegas idea I'm pretty keen on too.

    Think back to the floating island/teleport system in CoP zones in XI. But instead of a 3 second approach distortion and raise item scene, it's just you actually making an effort. Even though its all just an illusion. To other players you would just show up instantly.

    See, fast and simple.

    oh also, we need resident evil type ladder climbs back please

  10. #10
    Player
    DeadlySwordz's Avatar
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    Mar 2011
    Location
    Ul'dah
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    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    Never, No, and No......oh and i forgot to mention.........No
    (0)

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