Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 71
  1. #31
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    I don't ever want to do this.
    Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."

    Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.

    This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
    (0)

  2. #32
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Open world areas: No thanks.

    Dungeons, raid-zones, instanced-zone: yes please!

    I would love to be immersed into the world by seeing a short cs of a NPC tossing a grappling hook over the ruined walls of Shar'lyan (or however you spell it) and telling us that there is treasure the Garlean Empire forgot to claim hidden within the capital building or whatnot. Then having to climb said rope up the wall, zip line down with my weapon to the ground floor and work my way through an immersive and environmentally challenging dungeon that also includes challenging monsters to fight.

    I don't want another Dynamis where the most challenging bit was to "hug the right wall" when passing the "Death House" in Dynamis-Windurst...
    (1)

  3. #33
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Lerris View Post
    I don't ever want to do this.
    Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."

    Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.

    This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
    I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it taking 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.

    What if it was used to climb up a mountain and there being multiple paths going up, not all of them the right choice with surprise mobs attack (they could even design leves with that and the paths being random.. that would make some leves more diverse and less repetitive if it wasn't so predictable where you have to climb).

    That's more how I see it.. not just ropes for the sake of having ropes, or climbing just for the sake of climbing. I see it being implemented with a purpose to it content-wise. I don't think people would fall asleep because they have to climb stuff.
    (1)
    Last edited by Perrin_Aybarra; 05-28-2011 at 01:31 AM. Reason: type too fast

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Perrin_Aybarra View Post
    I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it take 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
    (0)

  5. #35
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Exploring places, that you really aren't supposed to be in, is the true meaning of adventuring. As it stands now, nearly all of Eorzea is wheelchair accessible. The people against this should ponder it a bit further, instead of imagining a copy/paste of the video in op.

    How about a system where the climbing/descending is just a means to get somewhere, and not an active control system that you have to navigate, since that seams the biggest complaint towards it. With proper item equipped, you approach the sweet spot, and get an action cue to climb/ascend/descend etc. Then, just a small simple 3 second scene loads showing your guy do the work automatically, and voila you reach random unreachable destination. What awaits, no one is sure till you get there! Something like omegas idea I'm pretty keen on too.

    Think back to the floating island/teleport system in CoP zones in XI. But instead of a 3 second approach distortion and raise item scene, it's just you actually making an effort. Even though its all just an illusion. To other players you would just show up instantly.

    See, fast and simple.

    oh also, we need resident evil type ladder climbs back please

  6. #36
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vesperia View Post
    Perhaps you'd prefer it if when you clicked on the rope, a pop-up menu asked you if you wanted to ascend. Clicking yes would automatically teleport you to the top. This way you wouldn't actually have to play the game!
    Yep, because watching a character climb a rope for a minute straight is playing a game right? LOL

    I think it's pretty rich to hear this coming from you anyway, FFXIV-fanatic that you are. To cast aspersions on such features, calling them tedious, when FFXIV is beyond tedious in almost every respect is almost laughable. Heaven forbid SE consider adding something to alleviate the monotony they've created.
    First of all, liking a game and a good part of what it offers (while playing and enjoying quite a lot other games) doesn't mean being a fanatic. Too bad for your seriously flawed theory that goes down the drain. Secondly, the fact that FFXIV has some slow/tedious processes is not a good reason to add more boring elements just because they come from a game you happen to like.

    Anyway, I think you've mistaken my intentions if you think I'm suggesting the game become "rope climbing fantasy online", because that is not what I am suggesting at all. Rather, I am merely suggesting that Square attempt to bring more interactivity into the game world, be it in the form of rope climbing or otherwise. The possibilities are endless. Use your imagination.
    Too bad that there's absolutely nothing interactive in watching a character climbing a rope for a minute. If interactivity is what you were advocating, you failed horribly in chosing your example.
    (0)
    Last edited by Abriael; 05-28-2011 at 01:58 AM.

  7. #37
    Player
    DeadlySwordz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    Never, No, and No......oh and i forgot to mention.........No
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Vesperia View Post
    FFXIV will never do this, so stop crying.
    (0)

  9. #39
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Lerris View Post
    Not 5 seconds of animation. The video clip was 40 seconds of just climbing the rope. With a teleport to the ground at the end.
    Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.

    The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    FFXIV will probably never catch up to some of the new titles coming out in game mechanics and design. Best to just let your hope die now. None of those feature will ever make it into this game and it's likely that some of the great features we were promised early on will never make it into this game.
    (1)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast