Hmm you do have a point..Your point is not gerenal, if you don't want it it doesn't mean it should be.
Before you continue, i said that it DOESN'T have to be like the screen shows, but look at this :
Do you see the attack well ? Is it worth of a 46 cleave spell ?
No i guess not, that's why i said IMPROVE.
Maybe you're missing the best flashy part because it's off screen, have you tried zooming your camera out farther?
So we shouldn't use free extra damage that's off GCD because it doesn't look flashy enough?
Nice.

I did many times really, you can try, daylight you can't see it.
And yet, i have all on maximum, it really needs a particle improvement.



Simian Thrash - http://www.youtube.com/watch?v=ZvxnLLMjLUU#t=17
the horror when using this in bigger monster... D:


howling fist used to be just a straight punch in 1.0, and the current animation is taken from the move "Aura pulse" in late 1.0, which was taken from another move call "Seismic Shock" in early 1.0.
I actually prefer the old animations.

Anybody got a video of the move in the bêta ?
WOLF FANG FIST!!!
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Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg


They used to have that screen darken effect
Last edited by Sylkis; 11-19-2013 at 10:29 AM.



Lots of the monk move dont make sense to me.
-Demolish icon looks like a double backhand ground pound smash. Except it's a pure dot move instead of straight heavy damage...with tripple kicks animation
-Dragon kick should have been the gap closer move. I mean, it's dragon kick! I should be flying with that thing like bruce lee!
-There's nothing howling about howling fist. I should be punching straight like true fist with tornado blowing through my fist with dispel effect instead of line break (I know dispel is useless most of the time right now)
-Which bring me to one ilm punch. That should be the dot move from demolish. You punch, moving your fist for 1 inch then the enemy suffers internal damage (dot)
-Monk/pgl lore seems to have a thing for coeurls but we have no attacks based around/named after coeurls! I mean, I'm doing /dragon/ in monkey and /snake/ in raptor! You'd think that if you name a combat style after an animal, your attacks would try to mimic said animal.



I was actually incredibly disappointed when I used Howling Fist for the first time and realized it wasn't similar to XI's or 1.0's. There's nothing "howling" about the current version.
Dragon Kick makes up for it though. Breakdance fighting!
With this character's death, the thread of prophecy remains intact.
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