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  1. #1
    Player
    Devils's Avatar
    Join Date
    Nov 2013
    Posts
    39
    Character
    Devils Advocate
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ReiszRie View Post
    What they're saying is that players are playing WARs wrongly thus giving the impression that WARs are gimped.
    Guess I didn't get that impression. I know lots of WAR's will use their wrath stacks when they shouldn't. I pretty much just hold on to mine until I need an emergency heal from IB then just use infuriate to get them back. I haven't really experienced anything yet worth losing the 5 stacks over on a regular basis. Which based off what Yoshi said below it sounds like I am doing it right.

    There's also the matter of Wrath and the use of Inner Beast. I believe that a lot of players are using Inner Beast to self-cure when taking a large amount of damage, but after becoming infuriated with five stacks of Wrath, players receive a 15% curing bonus, so instead of using Inner Beast right after taking heavy damage, I think it would be better to wait for heals from a white mage or scholar.
    I personally think they will making some big adjustments to how wrath works and what we use it for based on this:
    These are a few of the factors contributing to the problems we've seen with warrior. While we'd like you all to continue experimenting with uses for Wrath up until patch 2.1, we feel effective use of this skill is a bit difficult, so we'll be making adjustments in patch 2.1. There are several other aspects of the job that will be adjusted, but rest assured that warrior will become stronger come December
    I can't think of an instance in any MMo where self healing on this type of scale worked out. The closest would be Dark Knight from WOW but there was pretty much constant self heals and a blood shield for overhealing. Nice when you knew something was coming and just pop a big hit for the shield and ride it out.......
    (0)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Devils View Post
    I can't think of an instance in any MMo where self healing on this type of scale worked out. The closest would be Dark Knight from WOW but there was pretty much constant self heals and a blood shield for overhealing. Nice when you knew something was coming and just pop a big hit for the shield and ride it out.......
    The reason that self healing worked/works on Death Knight is because it *scales with incoming damage*. The problem with 99% of self healing mechanisms is that they don't. The biggest problem with self-healing as a major mitigation mechanism is that it *doesn't*. Of course, DK is more of an absorb shield tank since you use Death Strike more for the absorb shield it generates that's way bigger than the heal itself; DK ends up being less of a self healing tank than an absorb shield tank with a bit of healing on the side, which solves the other major problem with self healing as mitigation: it's reactive, which makes you liable to fall over dead to the increasingly popular burst damage mechanisms that content.
    (4)

  3. #3
    Player
    Devils's Avatar
    Join Date
    Nov 2013
    Posts
    39
    Character
    Devils Advocate
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    The reason that self healing worked/works on Death Knight is because it *scales with incoming damage*. The problem with 99% of self healing mechanisms is that they don't. The biggest problem with self-healing as a major mitigation mechanism is that it *doesn't*. Of course, DK is more of an absorb shield tank since you use Death Strike more for the absorb shield it generates that's way bigger than the heal itself; DK ends up being less of a self healing tank than an absorb shield tank with a bit of healing on the side, which solves the other major problem with self healing as mitigation: it's reactive, which makes you liable to fall over dead to the increasingly popular burst damage mechanisms that content.
    Well put, I wish they would just move us to an absorb based tank. I personally LVOED the play style of DK.
    (1)

  4. #4
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Devils View Post
    [snip] I can't think of an instance in any MMo where self healing on this type of scale worked out. The closest would be Dark Knight from WOW but there was pretty much constant self heals and a blood shield for overhealing. Nice when you knew something was coming and just pop a big hit for the shield and ride it out.......
    The Warden in LotRO also comes to mind. Wardens (soon to be disfigured beyond recognition) have been medium armoured, lower-hp, self-healing, self-buffing tanks using a unique 'gambit' method for launching skills (not through clickies). The class has worked pretty well but it has had the same problems of other self-healing tanks.

    Self heals didn't scale with damage, so with every cap rise the class had to be carefully rebalanced. And even so it was always careening from ghod-like OP to broken. And even when it was gotten about right it would be excessively powerful in small group content but a little weak in tougher raid content -- relative to the standard mitigation sword and board tank known as the Guardian.
    (0)
    Last edited by Zakalwe; 11-20-2013 at 06:07 AM.