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  1. #1
    Player
    mkaito's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Adalind Blackthorne
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    Better combat logs (mostly for combat parsing)

    I googled for this, and am surprised it hasn't been brought up. If it has, and I missed it, then I guess google failed me. My apologies if I'm reposting.

    Elitism aside, combat parsers are a great tool to analyse a fight and improve as a player. I miss the incredibly detailed analysis that was available to players in Everquest 2. Parser programmers are being incredibly creative in order to obtain the data they need, but even with less than orthodox methods, we can only work with limited data and an incomplete picture of what's going on in the game.

    I'm fully aware that if they intend at all to improve the logs, it's a low priority concern, but we should still express our desire for better logs.

    I'm not a parser developer, so my knowledge is less than complete. I have a few ideas, but I hope people with more knowledge chime in.
    • Damage over time is excluded completely.
    • Ground targeted spells such as Fire Arrow or Shadow Flare are impossible to link to a player.
    • Lines denoting damage taken by mobs carry no information whatsoever except for the amount of damage and the mob who takes it. It should also include who did the damage, the kind of damage, whether it was a crit, and what skill was used to do the damage.
    • Pets are completely unlinked from their owners, resulting in two separate entities, and different pets with the same name being indistinguishable.
    • Heals that actually heal something and those who are over heals should be differentiated.
    • When a shield absorbs damage, it should be specified.
    • Health absorbs should be specified.
    • All heals and shields need to be linked to the caster.
    • Zone names should be present in the logs, or otherwise accessible.
    • Log data should be conserved, as to have a log history available, so one can go and look at parsed data from old fights.
    (23)
    Last edited by mkaito; 11-19-2013 at 03:13 AM.

  2. #2
    Player
    WutangRZA's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Wutang Rza
    World
    Siren
    Main Class
    Archer Lv 50
    I agree, though fwiw, parser developers have found the memory offsets for a lot of these things, so parser accuracy is considerably higher than it used to be (and they can also probably be considered more than parsers since they're doing a lot more than just parsing the logs).

    You can verify this with the newest FFXIV-app by joining a party with a summoner and have him DoT'ing a target dummy. The "parser" will accurately record his damage, and the only way that's possible is by hooking into memory.
    (0)

  3. #3
    Player
    Lenarr's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Lenarr Luminos
    World
    Leviathan
    Main Class
    Machinist Lv 100
    I second this. The logs really need to provide more information. I suspect it's a low priority for SE right now, but hopefully they eventually improve them.
    (2)

  4. #4
    Player
    mkaito's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Adalind Blackthorne
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WutangRZA View Post
    I agree, though fwiw, parser developers have found the memory offsets for a lot of these things, so parser accuracy is considerably higher than it used to be (and they can also probably be considered more than parsers since they're doing a lot more than just parsing the logs).

    You can verify this with the newest FFXIV-app by joining a party with a summoner and have him DoT'ing a target dummy. The "parser" will accurately record his damage, and the only way that's possible is by hooking into memory.
    Indeed you can ascertain some bits and pieces, often almost complete pictures, by relying on less than orthodox methods. But my point is that we should not have to rely on such methods. Reading from memory is unreliable at best, and perhaps even against the EULA.
    (4)

  5. #5
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WutangRZA View Post
    I agree, though fwiw, parser developers have found the memory offsets for a lot of these things, so parser accuracy is considerably higher than it used to be (and they can also probably be considered more than parsers since they're doing a lot more than just parsing the logs).

    You can verify this with the newest FFXIV-app by joining a party with a summoner and have him DoT'ing a target dummy. The "parser" will accurately record his damage, and the only way that's possible is by hooking into memory.
    This is a slippery slope as a log parser can run offline with the game closed and does not violate the ToS where hooking the client and reading memory probably does.
    (3)

  6. #6
    Player
    RileyLarson's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Riley Larson
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    This would be wonderful.
    (1)

  7. #7
    Player
    RileyLarson's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Riley Larson
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Adding on to this, something as simple as 'You enter combat' and 'You exit combat' would be absurdly welcome.
    (3)

  8. #8
    Player
    Armag's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Armag Shen
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I agree ! You need to put more informations into the battle log...
    (2)

  9. #9
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    How about making the battle log more legible and easier to read within the game? I think it's silly people feel they must use a parser to understand how a battle went? If a fellow party member is KO'd during battle, it should be easy to find what exactly what happened by looking over the battle log. High-light player names, enemy names, ability names, for example would help see who did what!
    (3)

  10. #10
    Player
    nakomaru's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Nakomaru Hanekawa
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Please improve combat logs per mkaito's suggestions.
    (2)

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