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  1. #1
    Player
    NightWrath's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Night Wrath
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ryans View Post
    Wouldn't you want all that if it meant that you guys got to keep your dps potential untouched? Bards are getting nerfed because it is too easy to get high dps numbers, but Ranger was the same in FFXI. That is because SE's thinking was that if you are going to spend money to put out damage, you deserve higher numbers. As it is now, Bard's damage should at least be lower than melee and in reality it should probably the lowest DD class.
    I prefer a huge nerf on bard and stop playing it, the ammo system back, because would make me quit for sure.

  2. #2
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Consumable ammo works in single player games because they " usually" have it so ranged type enemy's drop ammo for the player to pick up. MMOs with consumable ammo typically force ranged classes to rely on either crafting it themselves (which the mats always wind up over priced) or having to buy it (again becoming over priced). This is why I never lvl'd Ninja or Ranger in XI as they were to expensive to even play, and not fun as your ability to play it was tied directly to how much Gil you had. ( it also has the side effect of making RMT attractive if you want to play them)

    Second non-consumable ammo would hit a market saturation which would render the "add ammo to boost the economy" point both short term and moot. It also only really works if gear swapping was allowed otherwise only one or two would be actually useful , and the other being garbage.
    (2)
    Last edited by Pandastirfry; 11-19-2013 at 01:43 PM.

  3. #3
    Player
    SkyfangRauss's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Skyfang Rauss
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    honestly, I've never been a fan of expendable ammo in games like this

    sure theres some interesting mechanics you can bring into play, but all in all, expendable ammo creates far more headaches than they're worth
    (3)

  4. #4
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    I like this idea. Bards are currently feeling vulnerable because they know a nerf is incoming. I say we finish off the class for good by making them pay money to continue to be competitive dps wise.

    Also I like how some people said poison arrows. Like why do you want to pay money...for a skill you already have. Might as well just change the skill to also include a gil cost each time it's used just to save time and inventory space.
    (4)
    Last edited by Esmian; 11-19-2013 at 01:56 PM.

  5. #5
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This thread has a point but I don't think it should be aimed at Bard. The job has dps and buffing alredy on it's sights. May I suggest expendable ammo be targeted for another range-class/job like ranger or sniper(hopefully if SE/Yoshi-P will consider this). Corsair would make a fine new range job using cannons or pistols. Expendable ammo as you can craft them using brass and black powder.
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #6
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I don't mind if they bring this system to the game. I'll just make sure to never play the classes with consumable ammo. Because no thanks.
    (1)

  7. #7
    Player
    Zuhra's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    51
    Character
    Symphony Dulcet
    World
    Excalibur
    Main Class
    Marauder Lv 70
    Wait... bring ammo back? You want people to actively prevent others playing their jobs due to disgustingly overpriced ammo?
    (4)

  8. #8
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zuhra View Post
    Wait... bring ammo back? You want people to actively prevent others playing their jobs due to disgustingly overpriced ammo?
    disgustingly? really? lol
    (1)

  9. #9
    Player
    Scamperoo's Avatar
    Join Date
    Mar 2011
    Posts
    106
    Character
    Lulu Moon
    World
    Excalibur
    Main Class
    Miner Lv 80
    Noooooo! Please don't bring it back, I have a hard enough time making gil in this game as it is, I'd never be able to afford arrows too. Not to mention even more stuff to clog my inventory.
    (3)

  10. #10
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    We confirmed with the battle team that there are currently no plans to reintroduce ammo in future updates.
    (92)
    Robert "Hvinire" Peeler - Community Team

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