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Results 11 to 14 of 14
  1. #11
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    WAR is a very messed up Tanking job. A lot of its abilities are terrible and look like it was thrown together at the last minute.
    (2)

  2. #12
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    It's actually completely legitimate to keep it as is.

    The way it's set up now you have two options, a high threat rotation (storm's eye -> butcher's block x2) where you maximize the heavy threat moves you fit in during storm's eye or a high dps rotation (storm's eye -> butcher's block -> storm's eye) where you maximize the up time of storm's eye to do more damage while generating less threat.

    Pick one.

    You also have the heal yourself rotation (storm's path whenever available), but it sucks so badly you don't really have to worry about that right now...

    I mean, not that it wouldn't be *nice* to have 24sec of storm's eye, but it's not necessary. Damage output while tanking isn't a problem WARs have right now.
    (0)

  3. #13
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    i say it should just match the timer of maim, seeing how its the closer to maim's combo it makes the most sense to have them match
    (0)

  4. #14
    Player
    Dragonsoad's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Atacocries Hawtsoz
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Honestly if storms eye just lasted 24 seconds (same as traitors maim) it would be a non-issue.

    If storms path was made equally as strong but inversely scaled. Ie. eye increases dmg/path increases defense by healing back damage.

    WAR needs a balancing act between offensive and defensive based play. One shouldn't be "go-to" over the other, both should be situational.
    (0)

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