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  1. #1
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50

    15 second storms eye doesn't make sense.

    Am I the only one that thinks it doesn't make sense? With it being 15 seconds, it means you have to use this combo with every other combo you do. Not only does this make the healing combo less effective than it already is because it technically you can only "effectively" use it when the debuff is on the target, but it also negates the 24 second maim trait you get because that is getting refreshed every other combo. That seems odd to me.
    (1)

  2. #2
    Player
    Ryock's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Samantha Kilweign
    World
    Malboro
    Main Class
    Marauder Lv 70
    Hmmm, I don't think it's that bad. I mean, typically I find I can just go through the storm's eye combo once, then butcher's block combo twice, and then back to storm's eye. I mean, the slashing resist debuff doesn't make a big enough difference anyways to warrant having it up literally every second of the fight. It's only going to miss out on maim and another storm eye anyways. I think it's okay where it is.
    (0)

  3. #3
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Ryock View Post
    storm's eye combo once, then butcher's block combo twice, and then back to storm's eye.
    This is a good general purpose rotation.

    I will almost always clip my first combo to just Heavy Swing->Maim and then start Butcher's Block, competely ignoring Storm's Eye until I have a nice cushion of threat. Storm's Eye is an 11% damage buff, but it is also a reduction in threat generation. Once you have a comfortable cushion of threat, you should swap to 1x Butcher's Block -> 1x Storm's Eye for more damage (but less threat).
    (0)

  4. #4
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Guys kinda missed out on the theme of the post, OP is completely correct we gain a trait to boost Maim to 24s but to keep SE up 100% of the time we have to clip that duration which makes the trait pointless. Also, assuming you are in end game content, with 2 tanks, always keep Storm's Eye up not only does it help you but it also helps the PLD you are with.
    (0)

  5. #5
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Ipkonfig View Post
    Guys kinda missed out on the theme of the post, OP is completely correct we gain a trait to boost Maim to 24s but to keep SE up 100% of the time we have to clip that duration which makes the trait pointless. Also, assuming you are in end game content, with 2 tanks, always keep Storm's Eye up not only does it help you but it also helps the PLD you are with.
    Fits the theme of a lot of our other shitty skills then. He's right. Honestly the trait should improve the duration of Storm's Eye so that we can use Storm's Path sometimes... oh wait, Storm's Path is crap too. Oh well.
    (1)

  6. #6
    Player
    Ryock's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Samantha Kilweign
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ipkonfig View Post
    Guys kinda missed out on the theme of the post, OP is completely correct we gain a trait to boost Maim to 24s but to keep SE up 100% of the time we have to clip that duration which makes the trait pointless. Also, assuming you are in end game content, with 2 tanks, always keep Storm's Eye up not only does it help you but it also helps the PLD you are with.
    Okay, fair point. But the trait is far from useless. It starts at 12 seconds as a buff if memory serves, after all. That'd mean you'd have to start the combo earlier than already done atm to maintain a constant maim bonus. The way it is right now, you'll only miss out on storm's eye for 1-3 skills(heavy swing > etc), but by the time you try to refresh maim, it's at 2-4 seconds left on its duration. If you rotate it the right way, it'll never run out. Storm's Eye I can sorta see. I mean if it was 20 seconds, that'd probably be golden, but I just don't see it as much of an issue.
    (0)

  7. #7
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Ryock View Post
    Okay, fair point. But the trait is far from useless. It starts at 12 seconds as a buff if memory serves, after all. That'd mean you'd have to start the combo earlier than already done atm to maintain a constant maim bonus. The way it is right now, you'll only miss out on storm's eye for 1-3 skills(heavy swing > etc), but by the time you try to refresh maim, it's at 2-4 seconds left on its duration. If you rotate it the right way, it'll never run out. Storm's Eye I can sorta see. I mean if it was 20 seconds, that'd probably be golden, but I just don't see it as much of an issue.
    It is 18 seconds base. Anyway, it's not so much that it's an issue, but more so that it makes for an odd design choice that totally negates the maim trait.
    (0)

  8. #8
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ipkonfig View Post
    Guys kinda missed out on the theme of the post, OP is completely correct we gain a trait to boost Maim to 24s but to keep SE up 100% of the time we have to clip that duration which makes the trait pointless.
    Maybe it's because the devs didn't want it to be kept up at all times. The BB>BB>SE combo gets Maim on everything and SE on both BBs. It fits a little *too* well for it not to be intended, imo.
    (0)

  9. #9
    Player
    Devils's Avatar
    Join Date
    Nov 2013
    Posts
    39
    Character
    Devils Advocate
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ipkonfig View Post
    Guys kinda missed out on the theme of the post, OP is completely correct we gain a trait to boost Maim to 24s but to keep SE up 100% of the time we have to clip that duration which makes the trait pointless. Also, assuming you are in end game content, with 2 tanks, always keep Storm's Eye up not only does it help you but it also helps the PLD you are with.
    God I couldn't have said it better myself.
    (0)

  10. #10
    Player
    Fuuljo's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Sewell Redd
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    Maybe it's because the devs didn't want it to be kept up at all times.
    Seems a bit inconsistent when LNC/DRG is able to do just that. There would probably be less complaint if the duration of Maim didn't increase with the trait, it just makes you ask what the point is.

    Unfortunately a lot of the traits are pretty pointless, like Thrill of Battle's trait. The skill isn't even cross class enabled, why not just bake in the 20% straight away? Seems to be the case for all the classes, the trait system could really do with refurbishing.
    (0)

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