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  1. #1
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
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    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Touch up is for finished products. It's a realistic pattern. No one is putting detail into lumber...but they will put detail into a mask, or a wand, etc. That's common sense of people translated into game terms. The items that are meant to last are what are allowed to be touched up.

    I'd like to state that the majority of my crafts do not involve touch up. I am mostly culinarian and alchemist, yet I am not outraged or feel it's unfair that I do not have touch up. It makes sense because not only are the products we are making basically 'consumable' but they are also several in number. It doesn't make sense to be touching up 6 tuna Miqa'bobs...but it would make sense to touch up something that can only stack to 1. If there were like a magical birthday cake that I could make that could only stack to 1, then I definitely think I should have it for touch up. Otherwise, it really doesn't make any sense.

    Edit: Also, at a high rank, even with NQ materials you can aim for HQ results, depending on the synth, so it isn't 'necessary' to be making all your lumber +2 or +3, nor would it make much sense to be doing so in an easier fashion. It's from a mass production standpoint that makes those synths quantity over quality. If you happen to get HQ results then that is really lucky and showing your original materials + your skill bringing quality in your 'consumable' materials.
    (1)
    Last edited by Eldaena; 05-27-2011 at 05:01 PM.

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Eldaena View Post
    Also, at a high rank, even with NQ materials you can aim for HQ results, depending on the synth, so it isn't 'necessary' to be making all your lumber +2 or +3, nor would it make much sense to be doing so in an easier fashion. It's from a mass production standpoint that makes those synths quantity over quality. If you happen to get HQ results then that is really lucky and showing your original materials + your skill bringing quality in your 'consumable' materials.
    just a simple question. doesn't HQ stand for High Quality? it doesn't make much sense to be trying to get a massive quantity for something like an assembly line to get lucky and high quality one. the thing is taking time, effort, skill, and materials are all contributing factors into making a high quality product. that doesn't change if you are making a shirt or cooking a steak.

    if i say i want a steak well done and you bring it out rare and i say i ordered it well done and you throw it back on the grill you are, in fact, touching it up. it doesn't matter if you have 50 steaks on the grill at once.

    you do not go to the lumber yard and grab the first board you see if you are trying to make finished items to be high quality. you grab the best looking piece in your price range whether it is the low end press board or imported lumber.
    (0)


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  3. #3
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
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    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    just a simple question. doesn't HQ stand for High Quality? it doesn't make much sense to be trying to get a massive quantity for something like an assembly line to get lucky and high quality one. the thing is taking time, effort, skill, and materials are all contributing factors into making a high quality product. that doesn't change if you are making a shirt or cooking a steak.

    if i say i want a steak well done and you bring it out rare and i say i ordered it well done and you throw it back on the grill you are, in fact, touching it up. it doesn't matter if you have 50 steaks on the grill at once.

    you do not go to the lumber yard and grab the first board you see if you are trying to make finished items to be high quality. you grab the best looking piece in your price range whether it is the low end press board or imported lumber.
    But you can't go back to a grill to touch up a piece of food in this game. You can choose quality looking wood and other materials, but you cannot guarantee that the process for making lumber will come out perfectly with excellent quality lumber.

    But just because lumber or other materials are not of the highest quality, doesn't mean that they can't be turned into something wonderful.

    HQ materials and similar 'consumables' can assist in making HQ finished items, but they cannot guarantee it. That same non guarantee is also extended to the process of making the materials themselves, if you try to make them. (Or gathering them for that matter.)

    Adding touch up to stack-able, mass production, items, would just make that process easier. Which would make getting materials for making HQ finished items easier. Which in turn would make HQ gear more common. Which in turn would make the majority of HQ items worth less because everyone would be able to either HQ them themselves or find tons of them in the wards for sale already.

    They have to staunch it somewhere if they want the HQ market to be worth something at all. Making HQ finished items and materials are some of the goals of crafters...if you make it too easy to do then it loses some of it's appeal.
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