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  1. #11
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Starlord View Post
    Edit: Here's why in ARR's 2 years in Development we only have little endgame:

    1) Had to re-code the whole game for PC/PS3/PS4
    2) Remade all Maps
    3) New dungeons/Music/Main Story/Voice acting/FATEs/
    4) Brand New Servers, in which compared to 1.0 is vastly improved
    5) They removed Hamlets/Chocobo Caravan


    Plenty of reasons why New Game or not, the game is lacking endgame and some other things.
    It is obvious that it takes a long time to reboot a game from scratch, and they did a decent job for the time that they had to do it - however to put it bluntly the game should have been pushed back if end game wasn't ready.


    As I mentioned, this is a special snowflake because at launch, the game is already flooded with 400k (or so?) players that have been playing for 2.5 years.. In this instance, I feel that too much attention was paid to early-mid game, and they did not put enough focus on end game for these players.

    I mean guildhest.. You do them once, per character, 14 times, and never touch them again.. They could have spent the time and money it took to create these instanced fights in pushing out more EG content at release..

    That is just one example, but there are many cases where you just fly through the levels without even noticing the wasted effort.
    There are 12 EXP dungeons! 12!! While leveling my alt character it took me over 2 hours to find a tank for an EXP dungeon, simply because no one bothered doing them anymore... With the existance of FATE, barely anyone actually use these to even EXP in - and only do them for the sake of the story..
    There are what...2x lv50 story dungeons, and 2x lv50 farming dungeons.. There used to even be a 20 min que time for AK with a full party, because the dungeon was so crowded. Yet an EXP dungeon couldn't even find me a tank for 2 hrs? There is certainly an obvious imbalance here.

    Are you starting to see the problem here?

    The issue isn't only in the fact that on release, they are already 2.5 years behind some players, but the fact that a huge portion of the content that they took time and effort into creating over the years in development was for early-mid game EXP'ing, that people can just fly over with FATE spam if they wish..

    If a further 2-3 month delay on the release meant that they could have pushed CT and perhaps housing or PvP out on release, then they really should have.
    Only for the simple fact that people cannot progress when the game isn't running. Releasing a game that has a very small amount of end game is truly setting themselves up for a big loss of subs.

    We are all human, and humans get bored if they aren't kept occupied for the most part.

    If something isn't worth our time, or we do not enjoy doing it - then there is little point in actually doing it. Currently endgame is:
    - Do coil T1-4 (or 5)
    - Do 5x dungeon runs.



    Which is why I made a new character, because I knew this would happen. Personally, I feel they should have wiped our characters. Can't complain in which something already happened @.@.
    Your choice in doing this is your choice, and cannot force it on others. (Which I know you are not necessarily doing).
    However if they simply did not carry data over and shut down 1.0 servers, they would have lost a lot of loyal subs.
    In addition to this, it would impact the company pretty negatively if they decided to just shut down / delete characters that players have been progressing for 2 years..
    (13)
    Last edited by Altena; 11-18-2013 at 11:28 AM.