Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    i almost stopped reading after i saw "TERA" and "AAA MMO" in the same sentence,
    that game was a complete mess, awful cutscenes where the lipsynch didnt fit the voice and the english voice didnt say the same as the english subtitle, AAA indeed
    almost no gear diversity that only got sluttier every few levels
    questing was a poorly duct taped on afterthought, even the oh so praised combat was dull after a few weeks because it was teras only redeeming factor,
    even comparing ARR and teras completely different combat styles is just silly as others already pointed out
    but enough ranting
    sorry for the off topic but i just couldnt let that one slide

    on topic,
    i personally enjoy the combat of ARR because you can actually think about your next move for a second instead of spamming your moves asap until your fingers bleed,
    the raise issue got recognised and gets fixed soon, you should keep up with the dev posts^^
    (0)

  2. #2
    Fluid gameplay is the most important thing, and hopefully they'll come around. Like when people have their bards and paladins auto attack for entire fights so that they will be able to use their silences/stuns correctly ("Who wants to stun bot?"), you won't see many flashy animations anyway. It's at this point you really should understand something isn't set up correctly.
    Yeah its called personnal timing not setted up correctly. Fights and cooldowns in this game are extremely precise, its up to you to optimise what to do within the timeframes. Blamin gamedesign because well, you suck, sound like a bit exagarated.
    (0)

  3. #3
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Yeah its called personnal timing not setted up correctly. Fights and cooldowns in this game are extremely precise, its up to you to optimise what to do within the timeframes. Blamin gamedesign because well, you suck, sound like a bit exagarated.
    (2)

  4. #4
    I'm sorry for you People over here dont have a single problem at soloing Ifrit NM / Garuda NM as tanks, bards are silencin stuff while dpsin all the time, that kind of things. It is and always will be relyin strictly on timing. So yeah instead of blamin gamedesign ... -insert a random get better conclusion here-
    (0)
    Last edited by Sygmaelle; 11-19-2013 at 09:37 PM.

  5. #5
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Your use of "extremely precise" is what had me laughing, the game is demonstrably not.
    (4)

  6. #6
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Yeah its called personnal timing not setted up correctly. Fights and cooldowns in this game are extremely precise, its up to you to optimise what to do within the timeframes. Blamin gamedesign because well, you suck, sound like a bit exagarated.
    I don't have any issues stunning or silencing while I do other things personally. I can adapt to the messy animation locks, the slow activations and the finicky off GCD actions. I just think it makes for very clunky gameplay when abilities won't happen when you press the key, or won't happen at all when you press the key because the designers thought it to be more important to show complete animations than to have responsive controls. It's not a matter of my performance. It's a matter of my enjoyment.

    If you think the game is "extremely precise", that's all well, but your definition of precise gameplay is probably not the same as mine. To me, this game is the least precise MMO I've ever tried. It's like the first Castlevania. You could argue that game is super precise, but really, it's extremely clunky and annoying to play. Castlevania also makes heavy use of animation locks for everything you do.

    I don't hate FFXIV. I'm having a lot of fun. I just would like for the controls to be better.
    (1)

  7. #7
    Quote Originally Posted by StarMarmot View Post

    I don't hate FFXIV. I'm having a lot of fun. I just would like for the controls to be better.
    Ha, ok ... my bad sir. You know there's something I noticed today, actually skill / spell speed make "chaining" of skills less "clunky". Like I dont know how to explain it, on my scholar when I have to do Ruin + Ruin 2 + Energy Drain for example, without the spell speed buff given by Selene I can't really do it flawlessly. However, with it activated it's just super smooth.

    Weird ? definitely
    (0)