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  1. #41
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Steeled View Post
    Yes, I apologize, some people seem to really like animations. I can't imagine you're truly seeing animations for what they are in all the combat. You're seeing a blend of it all.

    Still, asking for abilities to properly take effect is not asking for easier, it's asking for reliable.

    When I start pressing the brakes in my car, I want to start slowing down. If I slam on them, I want my car to stop as close to immediately as it can, and I especially want the breaks to work every time I press them. These kids today, wanting driving to be reliable, right?
    you're going way overbroad for comparing a car break and this.

    How bout you try like, Jumping and sliding at the same time? Would that work?

    or maybe trying doing Spirits Within Move while doing Rage of Halone in real life? since u want to compare break with car and in-game.
    (3)

  2. #42
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    We're on coils atm and yes, this sluggish BS they call combat is infuriating. Getting hit by aoes you're clearly outside of, dying after popping hallowed and after resurrection seeing it's now on cool down, melee often unable to hit moving enemies (your attacks cancel mid-animation, even though you are moving with them), hitting a macro and watching abilities cancel or skip entirely. It's gotten that I don't even use macros any more, so unreliable. In fact that's the word for a lot of elements in this games combat system, unreliable.
    (3)

  3. #43
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Not sure if anyone else mentioned it here but you can cancel some of buff animations as an PLD atleast, even when tank&spanking just keep doing small zigzags while using Fight or Flight, Bloodbath, Rampart etc.. and you will skip cast animation itself thus giving you time to choose what skill to use next while waiting GCD.
    (0)

  4. #44
    Combat is actually what make me play the game in the first place. Got the good ol' FF XII feeling but as an mmo with real time action and it's plain awesome. Gonna be a blast in pvp to have a sort of "chess" game where you know you can do things within these 2.5 seconds to prevent the next move from your enemy to be effective while still havin one or two tools in that timeframe.
    (1)

  5. #45
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Style over substance isn't cutting it, no. Fluid gameplay is the most important thing, and hopefully they'll come around. Like when people have their bards and paladins auto attack for entire fights so that they will be able to use their silences/stuns correctly ("Who wants to stun bot?"), you won't see many flashy animations anyway. It's at this point you really should understand something isn't set up correctly.
    (3)

  6. #46
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    i almost stopped reading after i saw "TERA" and "AAA MMO" in the same sentence,
    that game was a complete mess, awful cutscenes where the lipsynch didnt fit the voice and the english voice didnt say the same as the english subtitle, AAA indeed
    almost no gear diversity that only got sluttier every few levels
    questing was a poorly duct taped on afterthought, even the oh so praised combat was dull after a few weeks because it was teras only redeeming factor,
    even comparing ARR and teras completely different combat styles is just silly as others already pointed out
    but enough ranting
    sorry for the off topic but i just couldnt let that one slide

    on topic,
    i personally enjoy the combat of ARR because you can actually think about your next move for a second instead of spamming your moves asap until your fingers bleed,
    the raise issue got recognised and gets fixed soon, you should keep up with the dev posts^^
    (0)

  7. #47
    Fluid gameplay is the most important thing, and hopefully they'll come around. Like when people have their bards and paladins auto attack for entire fights so that they will be able to use their silences/stuns correctly ("Who wants to stun bot?"), you won't see many flashy animations anyway. It's at this point you really should understand something isn't set up correctly.
    Yeah its called personnal timing not setted up correctly. Fights and cooldowns in this game are extremely precise, its up to you to optimise what to do within the timeframes. Blamin gamedesign because well, you suck, sound like a bit exagarated.
    (0)

  8. #48
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Yeah its called personnal timing not setted up correctly. Fights and cooldowns in this game are extremely precise, its up to you to optimise what to do within the timeframes. Blamin gamedesign because well, you suck, sound like a bit exagarated.
    (2)

  9. #49
    I'm sorry for you People over here dont have a single problem at soloing Ifrit NM / Garuda NM as tanks, bards are silencin stuff while dpsin all the time, that kind of things. It is and always will be relyin strictly on timing. So yeah instead of blamin gamedesign ... -insert a random get better conclusion here-
    (0)
    Last edited by Sygmaelle; 11-19-2013 at 09:37 PM.

  10. #50
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Your use of "extremely precise" is what had me laughing, the game is demonstrably not.
    (4)

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