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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhoIsTheGuest View Post
    YOU don't care about your animation. I care.
    I don't want my character still waving staff, but my target already healed before it's done. That doesn't look right, and downright weird. The current state is fine.
    Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.

    The same is true for all GCD abilities, and as I've stated before.

    You also can't use an ability while *casting* a spell because you can't do 2 actions at once, so your hand-waving is safe.

    As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
    You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.

    SE, please don't keep feeding everything on silver-plate to players...
    I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."

    * * *

    Anyone may call XI's combat whatever they wish, but it was more responsive than this. Never once playing paladin, white mage, scholar, red mage, even friendly blm, did I see a cure go off and a target die to a hit that did less damage than the cure.

    XI knew how to blend particle effects. You could stack berserk, aggressor, and warcry in the same macro and while it wasn't fast enough to see all 3 at once, 1 would overlap with 2 and 2 would with 3. Someone else's Warcry, -Circle effect (lol), Rampart, or Pt/Shell did not interrupt my character's current animation.
    (6)
    Last edited by Steeled; 11-18-2013 at 11:27 PM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #2
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Steeled View Post
    Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.
    Know Benediction?
    Ever use Swiftcast + Raise or anything other spell?

    Quote Originally Posted by Steeled View Post
    You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.
    A "raising" player is select-able but no action is applicable: damage and heal included, which is why you won't ever see a player dies DURING the "raising" itself. They only die because the timing they are DONE raising coincides with boss's aoe damage skill, they do not have enough time to move out of range with little hp left.
    I play both WHM and SCH, my pet ALWAYS heal before me, because it's AI and AI will act on the exact moment when the target can be healed, while my human timing might be slower. Nothing wrong with that.
    If other players have no problem timing heals after raise but you can't, then practice your timing. There is a hint when you did it right: Your character will turn to face the target. If you don't see that happen, then you are too early and the heal is going to yourself.

    And what the heck is this?
    Quote Originally Posted by Steeled View Post
    I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."
    Combat is responsive and reliable enough outside of the network lag. You are making totally absurd comparisons.
    Likewise, I could say something as absurd to you as this:
    I just want you to know that you're saying "SE, please remove all graphic and animation, just make a screen of numbers and everything is instant."
    See?

    Anyway, this is heading nowhere.

    EDIT:
    Quote Originally Posted by Steeled View Post
    You want more evidence of the silly lag? Fine.

    Cast stoneskin on a target, watch them gain the buff in their short 5-icon bar, they take damage (as in, their hp goes down), and they still have stoneskin.

    Some people's blind stammering defense of this just baffles me. Yeah, there's a dozen people in this thread saying it's fine and good, because the people that truly dislike it will quit. They'll go back to other mmos where combat functions smoothly, because you have the right to expect that.
    This is a case of network lag, everyone's mileage is different. It seems to impact you, but not everyone is experiencing it as severely. To this, I can only say it's most unfortunate, I hope your lag resolved soon.
    Yes, you have the right to expect fluid combat, provided that there's no network lag.
    But as you yourself said, this thread is not about network lag, so don't bring it in.

    It has really becoming a trend, that if somebody is not agreeing with a "problem", then they must be "blindly defend" or a "white knight".
    Whatever floats your boat.

    Seriously, this is heading nowhere...
    (3)
    Last edited by WhoIsTheGuest; 11-20-2013 at 01:29 AM.

  3. #3
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhoIsTheGuest View Post
    Know Benediction?
    Ever use Swiftcast + Raise or anything other spell?
    Yeah, Swiftcast is special, and awesome. So yes, I should have said "You will always finish waving your staff [regarding cure spells] before your target is healed, unless you used Swiftcast.".

    A "raising" player is select-able but no action is applicable: damage and heal included, which is why you won't ever see a player dies DURING the "raising" itself. They only die because the timing they are DONE raising coincides with boss's aoe damage skill, they do not have enough time to move out of range with little hp left.
    I play both WHM and SCH, my pet ALWAYS heal before me, because it's AI and AI will act on the exact moment when the target can be healed, while my human timing might be slower. Nothing wrong with that.
    If other players have no problem timing heals after raise but you can't, then practice your timing. There is a hint when you did it right: Your character will turn to face the target. If you don't see that happen, then you are too early and the heal is going to yourself.
    Other players are not having "no problem" with timing heals regarding this. I've also seen someone raise and immediately lose their hp as soon as they got it because they accepted at a bad time.

    Combat is responsive and reliable enough outside of the network lag. You are making totally absurd comparisons.
    Likewise, I could say something as absurd to you as this:
    I just want you to know that you're saying "SE, please remove all graphic and animation, just make a screen of numbers and everything is instant."
    See?
    Actually, what I'm saying in the "TL;DR:" of this thread is "SE, please make the game as responsive as other mmo's of this quality on the market are, and have been for years."
    (0)
    Last edited by Steeled; 11-20-2013 at 01:32 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars