We don't care about our animations

Raising targets and the inability to heal them for...5 seconds afterward
YOU don't care about your animation. I care.
I don't want my character still waving staff, but my target already healed before it's done. That doesn't look right, and downright weird. The current state is fine.

As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
And the additional wait-time for raising, nothing wrong with that. It makes players need to have situation awareness about who's raising who at where. Healer should make macro with some <se.#> to alert the target being raised.
Nothing you can't overcome with a bit more awareness and focus.

SE, please don't keep feeding everything on silver-plate to players...