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  1. #1
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    To summarize it, you are very displeased with the casting animation that costs unnecessary delay to your non-GCD skills and even unable to heal a player when he is raised.

    From a Dragoon perspective,

    I agree it gets very disappointing as this majorly applies to Dragoon players who jumps(all jump skills are non-GCD) in the sky and lands in an AOE unable to dodge it on time due to the long casting animation. Leg Sweep stun animation also has an illogical delay for me.

    From Raise perspective,

    To die again after being raised because of the unnecessary delay for raising as well, yes gets very frustrating, and a 30% penalty implemented after 2nd raise. I guess SE is telling us to also time ourselves with the raise, like don't raise yourself before Titan's Tumult LOLZ.
    (2)

  2. #2
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by SilverRhythm View Post
    [...]

    From Raise perspective,

    To die again after being raised because of the unnecessary delay for raising as well, yes gets very frustrating, and a 30% penalty implemented after 2nd raise. I guess SE is telling us to also time ourselves with the raise, like don't raise yourself before Titan's Tumult LOLZ.
    Raise is fine as it is. People need more fight awareness thats all. Same goes for the healers. Be smart about the position where you cast raise because thats where the person will end up. Short Garudafight example. Don't stand near the other players when casting raise. So the chances of the revived guy eating Garudas random aoe attack is much lower.
    (2)