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  1. #1
    Player
    ChriskoOnAnotherLevel's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Chris Kyo
    World
    Excalibur
    Main Class
    Lancer Lv 50

    Multiple characters to avoid myth cap and coil lockouts

    People who wanted to focus on DOW and DOM asked for job specific lockouts and myth caps, when they did not get a response they did the next best thing.

    1. By leveling multiple characters using differing jobs, you have a weekly myth cap and coil lockout dedicated to each job.

    2. Others who decided to level multiple jobs on a single character have only a singular myth cap and coil lockout.

    3. This creates a problem where using the multiple job capability on a singular character becomes inferior to multiple character where gearing is concerned.

    So basically as far as DOW and DOM are concerned people are finding a way around the caps, HENCE they serve no purpose if the people are serious about gearing said job.

    Pretty much making a major advertised feature of the game useless.
    (9)

  2. #2
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Well of course they server a purpose.

    You have to pay a higher subscription fee to do exactly what you describe. It's greed, pure and simple.

    While I can understand why the Coil-lockout exists (bad loot design), the Myth cap serves absolutely no purpose.
    (5)
    Last edited by Garnatian; 11-18-2013 at 07:37 AM.


  3. #3
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I'm not sure about removing Coil lockouts. I can play a healer, get my stuff, make a party being a tank, ask for healer equipment (if they don't need those pieces) and so on. The problem here is that you people want to cap all your ilvl 90 equipment for all your classes. There's no content atm that would require a full ilvl 90 geared character either! Get over the cap, probably they will remove it (or make it higher) when new ilvl equipment is released.
    (1)

  4. #4
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    I'm not sure about removing Coil lockouts. I can play a healer, get my stuff, make a party being a tank, ask for healer equipment (if they don't need those pieces) and so on. The problem here is that you people want to cap all your ilvl 90 equipment for all your classes. There's no content atm that would require a full ilvl 90 geared character either! Get over the cap, probably they will remove it (or make it higher) when new ilvl equipment is released.
    Good luck doing T5 without any iLvL90 gear.

    Go White Knight else where.
    (4)


  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Garnatian View Post
    Well of course they server a purpose.

    You have to pay a higher subscription fee to do exactly what you describe. It's greed, pure and simple.

    While I can understand why the Coil-lockout exists (bad loot design), the Myth cap serves absolutely no purpose.
    If your legacy you pay cheaper and get all the benefits of the more expensive sub, my guess most doing this are legacy, but whats $2 when you can work on myth for every class. I'd hate to maintain several characters though >< i guess those that come from games that force you to reroll find it normal.
    (1)

  6. #6
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Garnatian View Post
    While I can understand why the Coil-lockout exists (bad loot design), the Myth cap serves absolutely no purpose.
    Arguably, you could gear yourself faster in Coil, if you're lucky enough, than to gear yourself in full Myth AF for one job. So both serve the same purpose.

    I loathe both the caps and the lockouts but they are needed. It's a business move, of course. Don't know why is anyone surprised by that.... Us being able to actually enjoy what they produce is only a bonus. In the end, the customer decides what they'll do with their money. I'm not here because someone is holding a gun to my head, though.
    (0)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  7. #7
    Player
    ChriskoOnAnotherLevel's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Chris Kyo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    I'm not sure about removing Coil lockouts. I can play a healer, get my stuff, make a party being a tank, ask for healer equipment (if they don't need those pieces) and so on. The problem here is that you people want to cap all your ilvl 90 equipment for all your classes. There's no content atm that would require a full ilvl 90 geared character either! Get over the cap, probably they will remove it (or make it higher) when new ilvl equipment is released.
    All of your points are either pointlessly attacking "You People" or are mindlessly ignorant. What I stated above is facts, people are creating totally different characters to dedicate them to a singular class.

    If they had done this at the start most of them would be at around 80% ilvl 90 geared. So again your entire attack and rant is pointless.

    The logical question is, IF people are taking this route, what purpose are the myth caps and coil lockouts in their current form really serving.
    (1)

  8. #8
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nuinn View Post
    Arguably, you could gear yourself faster in Coil, if you're lucky enough, than to gear yourself in full Myth AF for one job. So both serve the same purpose.

    I loathe both the caps and the lockouts but they are needed. It's a business move, of course. Don't know why is anyone surprised by that.... Us being able to actually enjoy what they produce is only a bonus. In the end, the customer decides what they'll do with their money. I'm not here because someone is holding a gun to my head, though.
    Cap serves no purpose. Literally no purpose (other than forcing people to pay the higher subscription).

    It doesn't make you gear any faster. All it does it create less content.

    Why they opted for it I can only assume is really terrible foresight and MMO design.
    (1)
    Last edited by Garnatian; 11-18-2013 at 08:01 AM.


  9. #9
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Garnatian View Post
    Cap serves no purpose. Literally no purpose (other than forcing people to pay the higher subscription).

    It doesn't make you gear any faster.
    I feel like you haven't read any of the rest I've written. Perhaps I wasn't being clear enough so, I apologise if that's what happened. What I've underlined in your post is the purpose.
    (2)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  10. #10
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Garnatian View Post
    Cap serves no purpose. Literally no purpose (other than forcing people to pay the higher subscription).

    It doesn't make you gear any faster.
    The business idea is to force the player into coming back every week, most players will not want to "miss" a week due to the limit, if you stop you cant just come back and recover the missed myth. So you have to keep your sub open, you have to keep coming back and you have to keep capping out.

    Unfortunately, this is an old model and while some do it (myself lol) a lot say "What is the point?", and quit.

    If they had no limit, what would happen? Same thing as Darklight. Everyone has it in 1 week, have nothing to return to, and quit. Everyone could get full AF2 for all classes very quickly, go smash up Coil for w/e reason (probably wont be one unless you want to get BiS) and they'd finish that in a week and there would be nothing left.

    Considering relic is so ez with no limit and CT will have iLevel 80 gear, I don't blame them, if you don't plan on doing coils (heck coils is doable with dark light.. maybe not Turn 5 but why bother with Turn 5 when you can get a +1 relic in 3 weeks, which is often better.) theres no point to worry about Myth for a lot of people.
    (0)
    Last edited by viion; 11-18-2013 at 08:04 AM.

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