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  1. #1
    Player
    Nuinn's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Garnatian View Post
    While I can understand why the Coil-lockout exists (bad loot design), the Myth cap serves absolutely no purpose.
    Arguably, you could gear yourself faster in Coil, if you're lucky enough, than to gear yourself in full Myth AF for one job. So both serve the same purpose.

    I loathe both the caps and the lockouts but they are needed. It's a business move, of course. Don't know why is anyone surprised by that.... Us being able to actually enjoy what they produce is only a bonus. In the end, the customer decides what they'll do with their money. I'm not here because someone is holding a gun to my head, though.
    (0)
    Proud member of the Abyss FC — Excalibur

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    Send a /tell and bring your happy pills~!

  2. #2
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nuinn View Post
    Arguably, you could gear yourself faster in Coil, if you're lucky enough, than to gear yourself in full Myth AF for one job. So both serve the same purpose.

    I loathe both the caps and the lockouts but they are needed. It's a business move, of course. Don't know why is anyone surprised by that.... Us being able to actually enjoy what they produce is only a bonus. In the end, the customer decides what they'll do with their money. I'm not here because someone is holding a gun to my head, though.
    Cap serves no purpose. Literally no purpose (other than forcing people to pay the higher subscription).

    It doesn't make you gear any faster. All it does it create less content.

    Why they opted for it I can only assume is really terrible foresight and MMO design.
    (1)
    Last edited by Garnatian; 11-18-2013 at 08:01 AM.


  3. #3
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Garnatian View Post
    Cap serves no purpose. Literally no purpose (other than forcing people to pay the higher subscription).

    It doesn't make you gear any faster.
    I feel like you haven't read any of the rest I've written. Perhaps I wasn't being clear enough so, I apologise if that's what happened. What I've underlined in your post is the purpose.
    (2)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Garnatian View Post
    Cap serves no purpose. Literally no purpose (other than forcing people to pay the higher subscription).

    It doesn't make you gear any faster.
    The business idea is to force the player into coming back every week, most players will not want to "miss" a week due to the limit, if you stop you cant just come back and recover the missed myth. So you have to keep your sub open, you have to keep coming back and you have to keep capping out.

    Unfortunately, this is an old model and while some do it (myself lol) a lot say "What is the point?", and quit.

    If they had no limit, what would happen? Same thing as Darklight. Everyone has it in 1 week, have nothing to return to, and quit. Everyone could get full AF2 for all classes very quickly, go smash up Coil for w/e reason (probably wont be one unless you want to get BiS) and they'd finish that in a week and there would be nothing left.

    Considering relic is so ez with no limit and CT will have iLevel 80 gear, I don't blame them, if you don't plan on doing coils (heck coils is doable with dark light.. maybe not Turn 5 but why bother with Turn 5 when you can get a +1 relic in 3 weeks, which is often better.) theres no point to worry about Myth for a lot of people.
    (0)
    Last edited by viion; 11-18-2013 at 08:04 AM.

  5. #5
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by viion View Post
    The business idea is to force the player into coming back every week, most players will not want to "miss" a week due to the limit, if you stop you cant just come back and recover the missed myth. So you have to keep your sub open, you have to keep coming back and you have to keep capping out.

    Unfortunately, this is an old model and while some do it (myself lol) a lot say "What is the point?", and quit.

    Considering relic is so ez with no limit and CT will have iLevel 80 gear, I don't blame them, if you don't plan on doing coils (heck coils is doable with dark light.. maybe not Turn 5 but why bother with Turn 5 when you can get a +1 relic in 3 weeks, which is often better.) theres no point to worry about Myth for a lot of people.
    You understand me wrong. I do not mean cap as in 300 cap, I meant the cap being limited to one character, rather than separate on a class by class basis.

    Capping the main mode of gear is fine, but capping it on a character rather than a class by class basis is not. All it serves to do is give people less things to do and that's the biggest issue in the game, there is nothing to do.
    (2)
    Last edited by Garnatian; 11-18-2013 at 08:07 AM.


  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Garnatian View Post
    You understand me wrong. I do not mean cap as in 300 cap, I meant the cap being limited to one character, rather than separate in a class by class basis.
    oh, I did misunderstand you.

    A cap per class would be nice.
    (3)