works well in lowbie dungeons when the whm puts on cleric stance and refuses to do anything but stone, doesnt work anywhere 50+

works well in lowbie dungeons when the whm puts on cleric stance and refuses to do anything but stone, doesnt work anywhere 50+

It's not odd, just too reliant on other people once you're past the starter areas. You can do this in Sastasha, Tam-Tara, Copperbell Mines easily and can also do Halatali easily as long as people don't make really big mistakes (like stand in the water in Halatali on the 2nd boss). It can be very annoying in Toto-rak because you don't have access to Esuna that a CNJ has or the extra healing that a SCH has from the fairy. Anything after that is going to rely heavily on how competent your group is because you have absolutely no way to make up for people being careless.
Last edited by Teykos; 11-22-2013 at 04:27 AM.

Unfortunately, to successfully main heal, you will need an aoe heal, a debuff removal, and a heavy heal. Otherwise, you will never be able to survive dungeons without being ridiculously over-geared and skilled.
Assuming you somehow tweak your Physick heal to the equal of a SCH or WHM's basic heal though (no idea how btw, but assuming you can), WP might be do-able if all the players are well-geared and do not take any heavy hits. You might have some trouble speed-running though, but it should be do-able if you have the dps to kill enough enemies before sleep wears off so you can outheal the damage. The problem is at the last boss, where you won't have a heal large enough to recover if he hits with his big attack. That will require some creative solution. Unfortunately, it's not possible to kite the mob around either as you don't have a way to remove status effects and those tonberries will slow player movement. If you have enough ranged dps, you might be able to have someone kite the boss while others kill the adds before they slow them. You also have to kill the boss before the big tonberries catch anyone too. It's an AI exploit though, so I can't say it won't get patched. Either way, it is not orthodox and will likely cause many wipes. Certainly not advisable for a DF group.
Unfortunately, that heal power is the limiting factor for a BLM healer. Your best form of healing at high levels is sleep and the tank's ability to reduce enough damage that you can heal it from one mob. Primal HM and bosses do too much damage for just the 400potency heal to work, even if you have SCH and WHM stats. And these fights inflict too many painful status effects that will reduce your healing, reduce your party's ability to dodge aoe, or incapacitate their damage unless you can remove it. All of these things will result in a wipe.

I've main healed at THM in sastasha because the healer had all level 1-5 gear and just couldn't do it. There was a noticeable drop in healing potency once I equipped my soulstone. BLM just can't keep up with the damage. I feel pretty impressed with myself if I can CRIT heal for 350 with MND accessories equipped. That's nothing when the tank has an HP pool of 6500-7k Their base MND is just way too low. I think pally heals are more effective.
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