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  1. #1
    Player
    Join Date
    Mar 2011
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    Crafters can already specialize by what subs they choose to level.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Peregrine View Post
    Crafters can already specialize by what subs they choose to level.
    This is true, but it doesn't address the following issue:

    The current crafting system is too easy for everyone max out every crafting job. I already personally know someone that has five of the eight crafting jobs at 50.

    I see three alternatives to prevent this. Either increase the SP required to max out a crafting job (thus making it deadly for those 'casual' players with less time), go with a branching model as I suggested, or place a limit in the way that Reika suggested (ala FFXI).

    I'd love to hear further options, though.
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They hardly need to increase crafting SP, they are actually going to increase it somehow with the materia system. I dont see how ranking up a sub causes you to become a specialist in a craft either. lvling another class just means you get closer to not needing anyone else in that class anymore. you dont even have to get all classes to 50 to be self sufficient, R40 and you can craft and repair everything. It doesnt set you apart from other crafters.

    Specialized Item making would work too, but they dont have some trainings for equipment you could specialize, like axe training, sword training, Doublet Training, etc. They would have to add a bunch of training books, add training to every recipe, and change the way training books work. Since they lack a whole lot of training books (I don't know why you dont need training for some things..).

    A better way is just to specialize classes. A blacksmith specialist would be able to make weapons stronger than the current R50 ones, with stats on them for example.

    Also, instead of changing the way training books work, they could add 'Specialist Books' like 'Weapon Specialist' or 'Cloth armor specialist', and make it so you can only obtain one or two. Goes along with the item craft specialization.

    Or as mentioned in that other post as well, add jobs for crafters. however, you can change jobs, so that might defeat the purpose.
    (0)
    Last edited by Reika; 05-28-2011 at 04:47 AM.

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